private void OnTriggerEnter2D(Collider2D hitInfo) {//Llama al script // funcion de Wwise impacto de bala Wwise_ImpactoBala(); enemy_Life enemy = hitInfo.GetComponent <enemy_Life>(); enemy_Lifev2 enem = hitInfo.GetComponent <enemy_Lifev2>(); life_Cured amigo = hitInfo.GetComponent <life_Cured>(); if (enemy != null) { enemy.TakeDamage(damage); } if (enem != null) { enem.TakeDamage(damage); } if (amigo != null) { amigo.TakeDamage(damage); } Debug.Log(hitInfo.name); Instantiate(impacto, transform.position, transform.rotation); Destroy(gameObject); }
private void OnTriggerEnter2D(Collider2D hitInfo) {//Llama al script enemy_Life enemy = hitInfo.GetComponent <enemy_Life>(); if (enemy != null) { enemy.TakeDamage(damage); } Instantiate(impacto, transform.position, transform.rotation); Destroy(gameObject); }