Exemple #1
0
        public clsWinNode ndfnAddChild(enWin _winType)
        {
            clsWinNode ndChild = new clsWinNode(_winType, this, iBalance + (iBetAmount * (int)_winType), iBetAmount);

            lndChildren.Insert(0, ndChild);

            return(ndChild);
        }
Exemple #2
0
 public clsWinNode(enWin _winType, clsWinNode _ndParent, int _iBalance, int _iBetAmount)
 {
     winType     = _winType;
     ndParent    = _ndParent;
     iBalance    = _iBalance;
     iBetAmount  = _iBetAmount;
     lndChildren = new List <clsWinNode>(Enum.GetValues(typeof(enWin)).Length);
 }
Exemple #3
0
        public bool bfnBet(int _iBetAmount, enWin _winType)
        {
            if (_iBetAmount <= iBalance)
            {
                iBalance += (int)_winType * _iBetAmount;
                return(true);
            }

            return(false);
        }
        /// <summary>
        /// Chooses an array of ints (which correspond to pictures) for a particular win type
        /// </summary>
        /// <param name="_winType"></param>
        /// <returns></returns>
        public int[] iafnTranslateWin(enWin _winType)
        {
            int[]  iaSeq        = new int[3];
            Random rndGenerator = new Random();

            // choose indexes randomly
            int a = rndGenerator.Next(0, 2), b = (3 - a) % 2, c = 3 - (a + b);

            int iNumPics = Enum.GetValues(typeof(enPic)).Length - 1;

            switch (_winType)
            {
            case enWin.Loss:

                iaSeq[a] = rndGenerator.Next(0, iNumPics);

                do
                {
                    iaSeq[b] = rndGenerator.Next(0, iNumPics);
                }while (iaSeq[b] == iaSeq[a]);

                do
                {
                    iaSeq[c] = rndGenerator.Next(0, iNumPics);
                }while (iaSeq[c] == iaSeq[a] || iaSeq[c] == iaSeq[b]);

                break;

            case enWin.OneToOne:

                do
                {
                    iaSeq[a] = iaSeq[b] = rndGenerator.Next(0, iNumPics);
                }while ((int)enPic.Diamond == iaSeq[a] || (int)enPic.Crown == iaSeq[a]);

                do
                {
                    iaSeq[c] = rndGenerator.Next(0, iNumPics);
                }while (iaSeq[c] == iaSeq[a]);

                break;

            case enWin.TwoToOne:

                do
                {
                    iaSeq[a] = iaSeq[b] = rndGenerator.Next(0, iNumPics);
                }while ((int)enPic.Diamond == iaSeq[a] || (int)enPic.Crown == iaSeq[a]);

                do
                {
                    iaSeq[c] = rndGenerator.Next(0, 1) == 0 ? (int)enPic.Diamond : (int)enPic.Crown;
                }while (iaSeq[c] == iaSeq[a]);

                break;

            case enWin.ThreeToOne:

                iaSeq[a] = iaSeq[b] = iaSeq[c] = rndGenerator.Next(0, iNumPics);

                break;

            default:
                break;
            }

            return(iaSeq);
        }