Exemple #1
0
    private AStuff <TModuleType> GenerateWeapon()
    {
        //e_weaponCategory weaponCategory = (e_weaponCategory)Random.Range(0, ((int)e_weaponCategory.SIZE));
        e_weaponCategory weaponCategory = e_weaponCategory.Melee;

        if (weaponCategory == e_weaponCategory.Melee)
        {
            //e_weaponType weaponType =  (e_weaponType)Random.Range(0, ((int)e_weaponCategory.SIZE));
            int bothHand   = Random.Range(0, 1 + 1);
            int weaponType = Random.Range(1, 1 + 1);

            if (bothHand == 1)
            {
                if (weaponType == 1)
                {
                    return(new WeaponTwoHandedSword <TModuleType>());
                }
            }
            else
            {
                if (weaponType == 1)
                {
                    return(new WeaponOneHandedSword <TModuleType>());
                }
            }
        }

        //else if (weaponCategory == e_weaponCategory.Range)

        return(null);
    }
Exemple #2
0
    public AWeapon()
    {
        this.filtre            = ItemExtension.FiltreWeapon;
        this.equipmentCategory = e_equipmentCategory.Weapon;
        this.weaponType        = e_weaponType.Sword;
        this.weaponCategory    = e_weaponCategory.Melee;
        this.price             = 100 * (((int)this.equipmentQuality) + 1);
        this.weight            = 15.0f;

        this.AddFixedAttribute(e_entityAttribute.Damage_Minimal, new Vector2(28, 30));
        this.AddFixedAttribute(e_entityAttribute.Damage_Maximal, new Vector2(31, 38));
        this.AddFixedAttribute(e_entityAttribute.Attack_Speed_Percent, new Vector2(1.2f / importanceOAttributefValue, 0.7f / importanceOAttributefValue));

        this.AddRandomAttribute(e_entityAttribute.Strength, 20, new Vector2(2, 4));
        this.AddRandomAttribute(e_entityAttribute.Dexterity, 20, new Vector2(2, 4));
        this.AddRandomAttribute(e_entityAttribute.Damage, 20, new Vector2(6, 8));
        this.AddRandomAttribute(e_entityAttribute.Damage_Minimal, 50, new Vector2(8, 12));
        this.AddRandomAttribute(e_entityAttribute.Damage_Maximal, 35, new Vector2(8, 12));
        this.AddRandomAttribute(e_entityAttribute.Attack_Speed_PercentPercent, 15, new Vector2(0.08f, 0.13f));

        this.equipmentEmplacement = e_equipmentEmplacement.Right_Hand;
    }