private void Set_Map_Pattern(int Start_Room_num)
 {
     eTileObject Wall  = Get_Stage_Data().Wall;
     eTileBase   Nomal = Get_Stage_Data().Nomal;
 }
 public Tile_Sort(eTileBase tilebase, eTileObject tileobject)
 {
     this.TileBase   = tilebase;
     this.TileObject = tileobject;
 }