Exemple #1
0
 public void SetUserInfo(bool isInSubway, int subwayID, int stationID, eSubwaySide subwaySide, eSubwayNum subwayNum)
 {
     this.isInSubway = isInSubway;
     this.subwayID   = subwayID;
     this.stationID  = stationID;
     this.subwaySide = subwaySide;
     this.subwayNum  = subwayNum;
 }
Exemple #2
0
    void SetSubwayNumRendererActive(bool isActive, eSubwayNum num)
    {
        int n = (int)num - 1;

        Debug.Log(n);
        arrInModelsRenderer[n].enabled = isActive;
        List <MeshRenderer> rendererList = new List <MeshRenderer>();

        arrPassengersObject[n].GetComponentsInChildren <MeshRenderer>(rendererList);
        for (int j = 0; j < rendererList.Count; j++)
        {
            rendererList[j].enabled = isActive;
        }
    }
Exemple #3
0
 public void SetPlayerInfo(bool isInSubway, int subwayID, int stationID, eSubwaySide subwaySide, eSubwayNum subwayNum)
 {
     playerInfo.SetUserInfo(isInSubway, subwayID, stationID, subwaySide, subwayNum);
     EventSetUserInfo();
 }
Exemple #4
0
 void SetHavePlayer(bool isHavePlayer, eSubwayNum subwayNum)
 {
     this.isHavePlayer = isHavePlayer;
     FindObjectOfType <GameManager>().SetPlayerInfo(isHavePlayer, subwayID, stationID, subwaySide, subwayNum);
     BG.SetActive(isHavePlayer);
 }