public void RequestUseSkill(eSkillSlotType slotType) { InputModel.instance.SendStopMove(null, false); if (slotType == eSkillSlotType.SLOT_SKILL_0) { CSkillButtonManager skillButtonManager = CBattleSystem.instance.GetSkillButtonManager(); skillButtonManager.SendUseCommonAttack(0, 0u); skillButtonManager.SendUseCommonAttack(1, 0u); } else if (slotType == eSkillSlotType.SLOT_SKILL_4) { CSkillButtonManager skillButtonManager = CBattleSystem.instance.GetSkillButtonManager(); skillButtonManager.RequestUseSkillSlot(slotType, 1); } else { SkillSlot slot = m_wrapper.actor.pSkillCtrl.GetSkillSlot(slotType); if (slot.SkillObj.AppointType == SkillRangeAppointType.Pos) { slot.skillIndicator.SetRobotSkillUsePosition(); } m_wrapper.actor.pSkillCtrl.RequestUseSkillSlot(slotType); } // RealUseSkill(slotType); }
public RES_SUMMONERSKILL_TYPE GetSummonerSkillType(eSkillSlotType InSlot) { Skill skill = m_wrapper.GetSkill(InSlot); if (skill != null && skill.cfgData != null) { return((RES_SUMMONERSKILL_TYPE)skill.cfgData.bSkillType); } return((RES_SUMMONERSKILL_TYPE)2); }
public SkillTargetRule GetSkillTargetRule(eSkillSlotType InSlot) { Skill skill = m_wrapper.GetSkill(InSlot); if (skill != null && skill.cfgData != null) { return((SkillTargetRule)skill.cfgData.dwSkillTargetRule); } return((SkillTargetRule)1); }
public int GetSkillAttackRange(eSkillSlotType InSlot) { Skill skill = m_wrapper.GetSkill(InSlot); if (skill != null && skill.cfgData != null) { return(skill.cfgData.iMaxAttackDistance); } return(0); }
public EBTStatus CanUseSkill(eSkillSlotType InSlot) { bool flag = m_wrapper.CanUseSkill(InSlot); if (flag) { return(EBTStatus.BT_SUCCESS); } return(EBTStatus.BT_FAILURE); }
public EBTStatus SetSkill(eSkillSlotType InSlot) { bool flag = m_wrapper.SetSkill(InSlot, false); if (flag) { return(EBTStatus.BT_SUCCESS); } return(EBTStatus.BT_FAILURE); }
public EBTStatus CheckSkillFilter(eSkillSlotType InSlot, uint objID) { Skill skill = m_wrapper.GetSkill(InSlot); uint dwSkillTargetFilter = skill.cfgData.dwSkillTargetFilter; CharHandle_t actor = GameCharMgr.instance.GetActor(objID); if (((ulong)dwSkillTargetFilter & (ulong)(1L << (int)(actor.handle.pCharMeta.ActorType & (eCharTypeDef)31))) > 0uL) { return(EBTStatus.BT_FAILURE); } return(EBTStatus.BT_SUCCESS); }
public void LearnSkillCommand(eSkillSlotType slot) { int index = (int)slot; byte bSkillLvl = 0; if (m_wrapper.actor.pSkillCtrl != null && m_wrapper.actor.pSkillCtrl.SkillSlotArray[index] != null) { bSkillLvl = (byte)m_wrapper.actor.pSkillCtrl.SkillSlotArray[index].GetSkillLevel(); } // only available skill point > 0 , send learn skill command if (m_wrapper.actor.pSkillCtrl.m_iSkillPoint > 0) { MGSendMsgHelper.SendLearnSkillCommand(m_wrapper.actorPtr, slot, bSkillLvl); } }
public uint GetLowHpFriendChar(int srchR, int HPRate, eSkillSlotType InSlot) { uint filter = 0u; Skill skill = m_wrapper.GetSkill(InSlot); if (skill != null && skill.cfgData != null) { filter = skill.cfgData.dwSkillTargetFilter; } CCChar lowHpTeamMember = TargetSearcher.instance.GetLowHpTeamMember(m_wrapper.actorPtr, srchR, HPRate, filter); if (lowHpTeamMember != null) { return(lowHpTeamMember.ObjID); } return(0u); }