void Save() { PlayerPrefs.SetInt("GI", GeneratedItems); if (GeneratedItems > 0) { for (int i = InitialLength; i < InitialLength + GeneratedItems; i++) { saver.SaveDecimal(i.ToString() + "HP", Main.Items[i].InitialHP); saver.SaveDecimal(i.ToString() + "Armor", Main.Items[i].Toughness); saver.SaveDecimal(i.ToString() + "PS", Main.Items[i].PriceScore); saver.SaveDecimal(i.ToString() + "Price", Main.Items[i].Price); } } }
public void Save() { eSave saver = new eSave(); for (int i = 0; i < Variables.Length; i++) { if (Variables[i].Save) { saver.SaveDecimal(Variables[i].Name + GetInstanceID(), Variables[i].Value); } } AdvRawMessage(SendOn.Save); }
void Save() { eSave saver = new eSave(); saver.SaveDateTime("LastPlayTime", DateTime.Now); saver.SaveDecimal("Money", Money); saver.SaveDecimal("MoneyM", MoneyMultiplier); saver.SaveDecimal("Score", Score); saver.SaveFloat("TPS", TapPerSec); saver.SaveDecimal("IdleMoney", IdleMoneyPerSec); saver.SaveDecimal("DamageM", DamageMultiplier); saver.SaveInt("CurItem", CurrentItem); saver.SaveDecimal("Damage", Damage); saver.SaveInt("MaxLevel", MaxLevelUnlocked); Invoke("Save", SaveDelay); if (OnSave != null) { OnSave(); } }