/// <summary> /// 新しく入力されたアクションに切り替える /// </summary> /// <param name="set_action">新しく切り替える状態</param> public void Set_Action(ePlayer_State set_action) { player.player_state = set_action; }
void Start() { player_state = ePlayer_State.Move; gameObject.transform.localScale = new Vector2(0.4f, 0.4f); }