protected virtual void ProcessAttack() { //Target.ThrowEvent(ConstValue.EventKey_SelectSkill, 0); this.ThrowEvent(ConstValue.EventKey_SelectSkill, 0); CurrentState = ePlayerStateType.STATE_ATTACK; ChangeAnimation(); }
//스턴상태 추가 protected virtual void ProcessStun() { CurrentState = ePlayerStateType.STATE_STUN; ChangeAnimation(); //Debug.LogError(""); }
protected virtual void ProcessDie() { CurrentState = ePlayerStateType.STATE_DEAD; ChangeAnimation(); }
protected virtual void ProcessCrouch() { CurrentState = ePlayerStateType.STATE_CROUCH; ChangeAnimation(); }
protected virtual void ProcessIdle() { CurrentState = ePlayerStateType.STATE_IDLE; ChangeAnimation(); }
// 은기 걷기 상태 추가 protected virtual void ProcessWalk() { CurrentState = ePlayerStateType.STATE_WALK; ChangeAnimation(); }