public eOtherPlayerInfoType ParseInfoType(Hashtable checkData) { eOtherPlayerInfoType infoType = eOtherPlayerInfoType.only; if (checkData["infoType"] != null) { infoType = (eOtherPlayerInfoType)Enum.Parse(typeof(eOtherPlayerInfoType), checkData["infoType"].ToString()); } return(infoType); }
public override void SetMenuData(object param) { base.SetMenuData(param); Hashtable checkData = param as Hashtable; eOtherPlayerInfoType infoType = ParseInfoType(checkData); //在ilr模式下无法转成枚举 // eOtherPlayerInfoType infoType = Hotfix_LT.EBCore.Dot.Enum<eOtherPlayerInfoType>("infoType", checkData, 0); m_Uid = EB.Dot.Long(SmallPartnerPacketRule.REQUEST_OTHER_PLAYER_DATA_PARAM0, checkData, 0); int[] heightInfo = BGHeightDic[infoType]; BG.height = heightInfo[0]; InfoTran.localPosition = new Vector2(InfoTran.localPosition.x, heightInfo[1]); InfoTran.gameObject.CustomSetActive(infoType != eOtherPlayerInfoType.secret); PartnerTran.localPosition = new Vector2(InfoTran.localPosition.x, heightInfo[2]); if (infoType == eOtherPlayerInfoType.canInteraction) { if (FriendManager.Instance.MyFriends.Find(m_Uid) != null) { m_AddFriendBtn.gameObject.CustomSetActive(false); m_DelectFriendBtn.gameObject.CustomSetActive(true); } else { m_AddFriendBtn.gameObject.CustomSetActive(true); m_DelectFriendBtn.gameObject.CustomSetActive(false); } } Hashtable mainData = EB.Dot.Object("mainData", checkData, null); ShowMainInfo(mainData); string type = EB.Dot.String(SmallPartnerPacketRule.REQUEST_OTHER_PLAYER_DATA_PARAM1, checkData, null); string dataType = EB.Dot.String(SmallPartnerPacketRule.REQUEST_OTHER_PLAYER_DATA_PARAM2, checkData, null); Hashtable data = EB.Dot.Object(SmallPartnerPacketRule.REQUEST_OTHER_PLAYER_DATA_PARAM3, checkData, null); var listener = this; string otherPlayerName = EB.Dot.String("name", mainData, ""); PartnerRoot.gameObject.CustomSetActive(false); CombatPowerLabel.gameObject.CustomSetActive(false); ShowOtherPlayerData(m_Uid, type, dataType, data, listener, otherPlayerName); BtnsObject.CustomSetActive(infoType == eOtherPlayerInfoType.canInteraction); }