public void SetLoadDistributedWithGUID(string name, string loadPattern, string GUID, eLoadForceType forceType, eLoadDirection loadDirection, double loadValue, string coordinateSystem = CoordinateSystems.Global, bool replace = true) { }
public void SetLoadDistributed(string name, string loadPattern, eLoadForceType forceType, eLoadDirection loadDirection, double loadValue, string coordinateSystem = CoordinateSystems.Global, bool replace = true, eItemType itemType = eItemType.Object) { }
public void SetLoadPointWithGUID(string name, string loadPattern, string GUID, eLoadForceType forceType, eLoadDirection loadDirection, double pointLoadValue, double absoluteDistanceFromI, bool distanceIsRelative = true, string coordinateSystem = CoordinateSystems.Global, bool replace = true) { }
public void SetLoadDistributed(string name, string loadPattern, eLoadForceType forceType, eLoadDirection loadDirection, double startLoadValue, double endLoadValue, double absoluteDistanceStartFromI, double absoluteDistanceEndFromI, bool distanceIsRelative = true, string coordinateSystem = CoordinateSystems.Global, bool replace = true, eItemType itemType = eItemType.Object) { }