Exemple #1
0
    // Load from PlayerPrefs
    public void Load()
    {
        int PlayerPrefsIsAlreadyUsed = PlayerPrefs.GetInt("PlayerPrefsIsAlreadyUsed");

        if (PlayerPrefsIsAlreadyUsed == 1)
        {
            m_Music = PlayerPrefs.GetFloat("Music");
            m_Sound = PlayerPrefs.GetFloat("Sound");

            int Vibration = PlayerPrefs.GetInt("Vibration");
            if (Vibration == 1)
            {
                m_Vibration = true;
            }
            else
            {
                m_Vibration = false;
            }

            int AutoUpdate = PlayerPrefs.GetInt("AutoUpdate");
            if (AutoUpdate == 1)
            {
                m_AutoUpdate = true;
            }
            else
            {
                m_AutoUpdate = false;
            }

            int Notifications = PlayerPrefs.GetInt("Notifications");
            if (Notifications == 1)
            {
                m_Notifications = true;
            }
            else
            {
                m_Notifications = false;
            }

            int GraphicQuality = PlayerPrefs.GetInt("GraphicQuality");
            switch (GraphicQuality)
            {
            case 0:
                m_Quality = UIPT_PRO_Demo_Config.eGraphicQuality.Low;
                break;

            case 1:
                m_Quality = UIPT_PRO_Demo_Config.eGraphicQuality.Medium;
                break;

            case 2:
                m_Quality = UIPT_PRO_Demo_Config.eGraphicQuality.High;
                break;
            }
        }
        else
        {
            LoadDefault();
        }
    }
Exemple #2
0
    // ########################################
    // Utilitie functions
    // ########################################

    #region Utilitie functions

    // Set current configs to default
    public void LoadDefault()
    {
        m_Music         = m_Music_Default;
        m_Sound         = m_Sound_Default;
        m_Vibration     = m_Vibration_Default;
        m_AutoUpdate    = m_AutoUpdate_Default;
        m_Notifications = m_Notifications_Default;
        m_Quality       = m_Quality_Default;
    }