Exemple #1
1
        public BaseGame(int id, int roomId, Map map, eRoomType roomType, eGameType gameType, int timeType)
            : base(id, roomType, gameType, timeType)
        {
            m_roomId = roomId;
            m_players = new Dictionary<int, Player>();
            m_turnQueue = new List<TurnedLiving>();
            m_livings = new List<Living>();

            m_random = new Random();

            m_map = map;
            m_actions = new ArrayList();
            PhysicalId = 0;
            BossWarField = "";

            m_tempBox = new List<Box>();
            m_tempPoints = new List<Point>();

            if (roomType == eRoomType.Dungeon)
            {
                Cards = new int[21];
            }
            else
            {
                Cards = new int[8];
            }

            m_gameState = eGameState.Inited;
        }
Exemple #2
0
    public void AttemptChangeState(eGameState newState, bool force = false)
    {
        if (state == newState && !force)
        {
            return;
        }

        prevState = state;
        state     = newState;

        switch (newState)
        {
        case eGameState.INIT:
            InitGame();
            break;

        case eGameState.MENU:
            LoadMenu();
            break;

        case eGameState.GAME:
            LoadGame();
            break;
        }
    }
Exemple #3
0
    //public void SetGameDifficulty (eGameDifficulty diff)
    //{
    //	_gameDifficulty = diff;
    //}

    public void PuzzleCompete(int score)
    {
        PlayfieldManager.Instance.SetOverlayBaseScoreValue(score);

        //get time bonus
        float remainingTime = 1.0f;
        float rtime         = _puzzleDurationTime - _elaspedPuzzleTime;

        remainingTime = rtime * 1.0f / _puzzleDurationTime;

        //float bonusFactor = (2.0f - remainingTime) * (float)_gameLevel;

        float bonus  = remainingTime / 0.125f;       //8 piece pie meter
        int   ibonus = Mathf.RoundToInt(bonus);

        if (ibonus < 1)
        {
            ibonus = 1;
        }

        PlayfieldManager.Instance.SetOverlayBlitzMultValue(ibonus);

        Debug.LogError("ibonus = " + ibonus);

        float fScore = (float)(score * ibonus);

        fScore *= _difficultyMult;
        fScore *= _roundMult;

        int pScore = Mathf.RoundToInt(fScore);

        _roundScore = (int)pScore;
        _gameScore += (int)pScore;
        _gameState  = eGameState.puzzleResults;
    }
    void EndCurrentPuzzle()
    {
        if (CurPuzzle == Puzzles.Length - 1)
        {
            base.PlayFirstBranch();
            Slot_Container sc         = ArticyDatabase.GetObject <Slot_Container>("Start_On_Object");
            ArticyObject   curStartOn = sc.Template.Slot_Feature.Slot_Feature_Slot;
            var            a          = curStartOn as IObjectWithFeatureSlot_Feature;
            if (a != null)
            {
                sc.Template.Slot_Feature.Slot_Feature_Slot = a.GetFeatureSlot_Feature().Slot_Feature_Slot;
            }
            else
            {
                Debug.LogError("no slot feature in EndCurrentPuzzle");
            }

            SceneManager.LoadScene(1);
            // SceneManager.LoadScene(1);
        }
        else
        {
            Puzzles[CurPuzzle].gameObject.SetActive(false);
            CurPuzzle++;
            Puzzles[CurPuzzle].gameObject.SetActive(true);
            SetupLerpFade(1f, 0f, 1.5f);
            GameState = eGameState.FADE_IN;
        }
    }
    IEnumerator FadePause()
    {
        GameState = eGameState.NONE;
        yield return(new WaitForSeconds(1f));

        EndCurrentPuzzle();
    }
    public void SetState(eGameState state)
    {
        if (m_state == state)
        {
            return;
        }

        m_state = state;

        switch (m_state)
        {
        case eGameState.Normal:
            m_player.EndInvincible();
            m_bgController.SetSpeedScale(1f);
            MonsterManager.Instance.SetSpawnInterval(1f);
            break;

        case eGameState.Invincible:
            m_player.SetInvincible();
            m_bgController.SetSpeedScale(4f);
            MonsterManager.Instance.SetSpawnInterval(4f);
            break;

        case eGameState.Result:
            m_player.SetDie();
            m_bgController.SetSpeedScale(1f);
            MonsterManager.Instance.StopCreateMonsters();
            MeteoManager.Instance.StopCreateMeteo();
            m_gameUI.SetActive(false);
            SoundManager.Instance.PlaySfx(SoundManager.eAudioSFXClip.Result);
            m_resultUI.SetUI();
            break;
        }
    }
Exemple #7
0
        /// <summary>
        /// Initializes the State
        /// </summary>
        public override void Initialize()
        {
            gTargetState = eGameState.gsGame;
            eCurrentMap  = eMapState.ssMain;

            mMainMap = new MainMap();
        }
Exemple #8
0
        public void MoveToTitleScreen(EntityCommandBuffer cb)
        {
            HideInventory(cb);

            // Record every player move at title screen
            var pis = EntityManager.World.GetExistingSystem <PlayerInputSystem>();

            pis.StartRecording();

            // Start with a nice new seed
            CurrentSeed = MakeNewRandom();
            RandomRogue.Init(CurrentSeed);

            // Clear the screen.
            Entities.WithAll <Player>().ForEach((Entity player, ref GoldCount gc, ref ExperiencePoints xp) =>
            {
                _scoreManager.SetHiScores(gc.count + xp.now + (CurrentLevel - 1) * 10);
            });
            ClearView(cb);

            if (GlobalGraphicsSettings.ascii)
            {
                GameView.Blit(cb, new int2(0, 0), "TINY ROGUE");
                GameView.Blit(cb, new int2(30, 20), "PRESS SPACE TO BEGIN");
                GameView.Blit(cb, new int2(30, 21), "PRESS H FOR HISCORES");
            }
            else
            {
                var glog = EntityManager.World.GetExistingSystem <GraphicalLogSystem>();
                glog.AddToLog("TINY ROGUE");
                glog.AddToLog("PRESS SPACE TO BEGIN");
            }

            _state = eGameState.Title;
        }
Exemple #9
0
        public void Start()
        {
            lock (Data._syncStop)
            {
                if (GameMode == eGameMode.FLAG)
                {
                    SetCaptain();
                }

                GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_START);

                _gameState = eGameState.PLAY;
                //IsTakeOut = false;

                if (RoomType == eRoomType.PAIRUP && MatchGame != null)
                {
                    MatchGame.GameState = eGameState.PLAY;
                    //MatchGame.IsTakeOut = false;
                }

                _processor.OnStarting(this, pkg);

                SendToAll(pkg);

                _processor.OnStarted(this);
            }
        }
Exemple #10
0
        /// <summary>
        /// pause game and press same button to resume game
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void pause_click(object sender, EventArgs e)
        {
            //if current state is not paused
            //update button text and game state
            //and start/continue the game
            if (currentState == eGameState.Paused)
            {
                pauseBtn.Text = "pause";
                currentState  = eGameState.Running;
                timer1.Start();
            }

            //if current state is paused
            //update button text, game state
            //and show text to indicate game is paused
            //and pause the game
            //hide everything currently in gdi window
            //and re-display it after game is resumed
            else
            {
                pauseBtn.Text = "continue";
                currentState  = eGameState.Paused;
                timer1.Stop();
                missile.Loading = true;
                CDrawer.AddText("Game Paused", 60, Color.Cyan);
                missile.Loading = false;
            }
        }
Exemple #11
0
 public GameLogic(int i_BoardSize, bool i_Player1IsComputer, bool i_Player2IsComputer)
 {
     m_GameBoard        = new Board(i_BoardSize);
     m_Player1          = new Player(ePlayersMark.Player1, i_Player1IsComputer);
     m_Player2          = new Player(ePlayersMark.Player2, i_Player2IsComputer);
     m_CurrentGameState = eGameState.Playing;
 }
    public void StartGameState(eGameState newGameState )
    {
        if( newGameState != CurrentGameState )
        {
            //End current gamestate
            switch ( CurrentGameState )
            {
                case eGameState.Waiting:
                case eGameState.Playing:
                    break;
            }

            //Start new gamestate
            switch ( newGameState )
            {
                case eGameState.Waiting:
                case eGameState.Playing:
                    break;
            }

            //reset time
            m_WaitTime = 0;
            m_MatchTime = 0;

            if ( OnGameStateChanged != null )
            {
                OnGameStateChanged.Invoke( newGameState );
            }
        }
    }
Exemple #13
0
        private void HandleStateChange()
        {
            if (m_NextState == m_State)
            {
                return;
            }

            switch (m_NextState)
            {
            case eGameState.TitleScreen:
                // Going to the title screen so clear everything
                m_UIStack.Clear();
                m_UIGameplay = null;
                m_Timer.RemoveAll();
                m_UIStack.Push(new UI.UITitleScreen(m_Game.Content));
                break;

            case eGameState.MainMenu:
                m_UIStack.Clear();
                m_UIGameplay = null;
                m_Timer.RemoveAll();
                m_UIStack.Push(new UI.UIMainMenu(m_Game.Content));
                ClearGameObjects();
                break;

            case eGameState.Gameplay:
                SetupGameplay();
                break;
            }

            m_State = m_NextState;
        }
Exemple #14
0
        private eGameState gameHasWinner(eTeam i_CurrentTeamMove)
        {
            eGameState gameStateResult = eGameState.GameIsInProgress;
            eTeam      enemy           = OpponentUtils.GetOpponent(i_CurrentTeamMove);
            int        enenyCount      = 0;

            for (int x = 0; x < this.r_Board.GetLength(1); x++)
            {
                for (int y = 0; y < this.r_Board.GetLength(1); y++)
                {
                    if (this.r_Board[x, y].Team == enemy)
                    {
                        enenyCount++;
                    }
                }
            }

            if (enenyCount == 0)
            {
                if (enemy == eTeam.Player1)
                {
                    gameStateResult = eGameState.Player2Won;
                }
                else
                {
                    gameStateResult = eGameState.Player1Won;
                }
            }

            return(gameStateResult);
        }
Exemple #15
0
        public eGameState CalcGameState(eTeam i_CurrentTeamMove)
        {
            eGameState gameStateResult = gameHasWinner(i_CurrentTeamMove);

            if (eGameState.GameIsInProgress == gameStateResult)
            {
                bool player1HasMoves = checkPlayerHasAvailableMove(eTeam.Player1);
                bool player2HasMoves = checkPlayerHasAvailableMove(eTeam.Player2);

                if (!player1HasMoves && !player2HasMoves)
                {
                    gameStateResult = eGameState.Tie;
                }
                else if (!player2HasMoves)
                {
                    gameStateResult = eGameState.Player1Won;
                }
                else if (!player1HasMoves)
                {
                    gameStateResult = eGameState.Player2Won;
                }
            }

            return(gameStateResult);
        }
 /// <summary>
 /// Initializes Variables
 /// </summary>
 protected override void Initialize()
 {
     gCurrentState  = eGameState.gsMainMenu;
     sGameState     = new StateGame();
     sGameOverState = new StateGameOver();
     sMainMenuState = new StateMainMenu();
 }
        /// <summary>
        /// Updates the Game
        /// </summary>
        protected override void Update()
        {
            switch (gCurrentState)
            {
            case eGameState.gsGame:
                InitializeState(sGameState);
                gTargetState = sGameState.Update(Window);
                DisposeState(sGameState);
                break;

            case eGameState.gsGameOver:
                sGameState = new StateGame();
                InitializeState(sGameOverState);
                gTargetState = sGameOverState.Update(Window);
                DisposeState(sGameOverState);
                break;

            case eGameState.gsMainMenu:
                InitializeState(sMainMenuState);
                gTargetState = sMainMenuState.Update(Window);
                DisposeState(sMainMenuState);
                break;

            case eGameState.gsQuit:
                Window.Close();
                break;
            }
        }
Exemple #18
0
        public bool CanStartGame(GamePlayer player, GSPacketIn data)
        {
            lock (Data._syncStop)
            {
                if (player == _player && _gameState == eGameState.FREE)
                {
                    if (_processor.OnCanStartGame(this, player))
                    {
                        _processor.InitGame(this);

                        BeginTimer(70 * 1000);
                        Data.StartReset(this);
                        //StopTimer();
                        _gameState     = eGameState.LOAD;
                        _isChangeStyle = false;
                        SendRoomInfo();

                        IsTakeOut     = false;
                        Data.MapType  = eMapType.Normal;
                        Data.MapIndex = Managers.MapMgr.GetMapIndex(MapIndex, (byte)eMapType.Normal);
                        GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_LOAD);
                        pkg.WriteInt(Data.MapIndex);
                        pkg.WriteInt(Data.StartedGameClass);
                        pkg.WriteBoolean(false);
                        SendToAll(pkg);
                        return(true);
                    }
                }
                return(false);
            }
        }
Exemple #19
0
 public void MoveToReadQueuedLog()
 {
     if (!PlayerInputSystem.Replaying)
     {
         _state = eGameState.ReadQueuedLog;
     }
 }
Exemple #20
0
        public void BeginPairUpLoad()
        {
            IsHost = true;
            BeginTimer(70 * 1000);
            Data.StartReset(this);
            //StopTimer();
            _gameState = eGameState.LOAD;
            SendRoomInfo();
            if (RoomType == eRoomType.PAIRUP && MatchGame != null)
            {
                //MatchGame.BeginTimer(70 * 1000);
                MatchGame.StopTimer();
                MatchGame.GameState = eGameState.LOAD;
                MatchGame.IsHost    = false;
            }

            Data.MapIndex = Managers.MapMgr.GetMapIndex(MapIndex, (byte)eMapType.PairUp);
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_LOAD);

            pkg.WriteInt(Data.MapIndex);
            pkg.WriteInt(Data.StartedGameClass);

            _isChangeStyle     = Managers.FightRateMgr.CanChangeStyle(this, pkg);
            Data.IsChangeStyle = _isChangeStyle;
            Data.ChangeTeam    = _player.CurrentTeamIndex;
            Data.MapType       = eMapType.PairUp;

            SendToAll(pkg);
        }
Exemple #21
0
    IEnumerator CoPlayGame()
    {
        Time.timeScale = 1f;
        cinematicManager.btnSkip.enabled      = false;
        cinematicManager.btnBeginPlay.enabled = false;
        cinematicManager.btnGoToTitle.enabled = false;

        Tweener tween = FadeHelper.FadeIn(imgBlackBoard, 1f);

        yield return(new WaitWhile(() => tween.IsPlaying()));

        cinematicManager.HidePrologue();
        audioSource.DOFade(0f, 1f);
        yield return(new WaitForSeconds(1f));

        audioSource.Stop();
        audioSource.volume = 1f;
        Camera.main.GetComponent <AudioListener>().enabled = false;
        yield return(SceneManager.LoadSceneAsync("GameScene", LoadSceneMode.Additive));

        yield return(SceneManager.UnloadSceneAsync("TitleScene"));

        yield return(SceneManager.UnloadSceneAsync("CinematicScene"));

        FadeHelper.FadeOut(imgBlackBoard, 1f);
        gameState = eGameState.playingGame;
    }
Exemple #22
0
    public void ChangeState(eGameState gs)
    {
        // destroy all potential levels before signalling a reload before
        gameState = gs;
        Destroy(GameObject.Find("_level1"));
        Destroy(GameObject.Find("_level2"));
        Destroy(GameObject.Find("_level3"));

        switch (gameState)
        {
        case (eGameState.eGS_MainMenu):
        {
            break;
        }

        case (eGameState.eGS_Level1):
        {
            Application.LoadLevelAdditive("LEVEL1");
            break;
        }

        case (eGameState.eGS_Level2):
        {
            Application.LoadLevelAdditive("LEVEL2");
            break;
        }

        case (eGameState.eGS_Level3):
        {
            Application.LoadLevelAdditive("LEVEL3");
            break;
        }
        }
    }
Exemple #23
0
    public static void GameOver()
    {
        GameState = eGameState.Game_Over;
        Animator Game_Over_Anim = GameObject.FindGameObjectWithTag("GameOver")?.GetComponent <Animator>();

        Game_Over_Anim?.SetTrigger("Game_Over");
    }
    public void GoToGameState(eGameState _gameState)
    {
        GameState = _gameState;

        // enter new state.
        switch (GameState)
        {
        case eGameState.MainMenu:

            break;

        case eGameState.PreGame:

            UIController.Instance.MenuContainer.SetActive(false);
            UIController.Instance.UIContainer.SetActive(true);

            UIController.Instance.CountdownText.BeginCountdown(3);

            PlayerController.Instance.SetupGame();

            break;

        case eGameState.Play:

            break;

        case eGameState.PostGame:

            break;
        }
    }
Exemple #25
0
 public void GameEnd()
 {
     _currentState = eGameState.END;
     _HPbar.value  = _player._nowHP;
     _BgInfo.SetActive(true);
     _txtInfo.text = "GameEnd";
 }
Exemple #26
0
    void StartRound()
    {
        enemiesKilledText.gameObject.SetActive(false);
        asteroidsDestroyedText.gameObject.SetActive(false);
        shotsFiredText.gameObject.SetActive(false);
        accuracyText.gameObject.SetActive(false);
        gamesPlayedText.gameObject.SetActive(false);
        clickToStartText.gameObject.SetActive(false);
        brainCloudStatusText.gameObject.SetActive(false);
        scoreText.gameObject.SetActive(true);

        m_enemiesKilledThisRound      = 0;
        m_asteroidsDestroyedThisRound = 0;
        m_shotsFiredThisRound         = 0;

        // don't reset this every round... m_totalGamesPlayed = 0;

        m_accuracy = 0;
        m_score    = 0;

        UpdateScoreText();
        m_state       = eGameState.GAME_STATE_PLAYING;
        m_playState   = ePlayState.PLAY_STATE_STARTUP;
        m_startupTime = startWait;

        SpawnPlayer();
    }
Exemple #27
0
        /// <summary>
        ///
        /// </summary>
        public XNArkanoidGame()
        {
            State.Game = this;

            mIsolatedStorage          = System.IO.IsolatedStorage.IsolatedStorageFile.GetUserStoreForApplication();
            XNArkanoidGame.mGameState = eGameState.Loading;

            mGraphics = new GraphicsDeviceManager(this);
            mSettings = Settings.Load();
            mGraphics.PreferredBackBufferWidth  = mSettings.ScreenWidth;
            mGraphics.PreferredBackBufferHeight = mSettings.ScreenHeight;

            // Frame rate is 30 fps by default for Windows Phone.
            TargetElapsedTime = TimeSpan.FromTicks(333333);

            mVaus = new Vaus(this);

            // Create dialogs
            mMainDialog = new UIGame.GUIMainScreen(this);
            mMainDialog.ControlSelected += new global::XNArkanoid.UI.UIDialog.ControlSelectedDelegate(mMainDialog_ControlSelected);

            mContinueDialog = new UIGame.GUIContinueScreen(this);
            mContinueDialog.PlayerContinues    += new EventHandler(mContinueDialog_PlayerContinues);
            mContinueDialog.CounterReachedZero += new EventHandler(mContinueDialog_CounterReachedZero);

            Level.AllBallsFallen += new Level.AllBallsFallenDelegate(Level_AllBallsFallen);
            Level.EndLevel       += new Level.EndLevelDelegate(Level_EndLevel);

            XNArkanoidGame.mGameState = eGameState.DialogMain;
        }
Exemple #28
0
        public BaseGame(int id, int roomId, Map map, eRoomType roomType, eGameType gameType, int timeType)
            : base(id, roomType, gameType, timeType)
        {
            m_roomId    = roomId;
            m_players   = new Dictionary <int, Player>();
            m_turnQueue = new List <TurnedLiving>();
            m_livings   = new List <Living>();

            m_random = new Random();

            m_map        = map;
            m_actions    = new ArrayList();
            PhysicalId   = 0;
            BossWarField = "";

            m_tempBox    = new List <Box>();
            m_tempPoints = new List <Point>();

            if (roomType == eRoomType.Treasure || roomType == eRoomType.Boss)
            {
                Cards = new int[21];
            }
            else
            {
                Cards = new int[8];
            }

            m_gameState = eGameState.Inited;
        }
Exemple #29
0
    public void ChangeState(eGameState newState)
    {
        State = newState;

        switch (newState)
        {
        case eGameState.MENU:
            BroadcastMessage("OnMainMenu", SendMessageOptions.DontRequireReceiver);
            break;

        case eGameState.GAME:
            BroadcastMessage("OnGameStart", SendMessageOptions.DontRequireReceiver);
            break;

        case eGameState.PAUSE:
            BroadcastMessage("OnPause", SendMessageOptions.DontRequireReceiver);
            break;

        case eGameState.GAME_END:
            BroadcastMessage("OnGameEnd", SendMessageOptions.DontRequireReceiver);
            break;

        case eGameState.TUTORIAL:
            BroadcastMessage("OnTutorial", SendMessageOptions.DontRequireReceiver);
            break;

        case eGameState.CREDITS:
            BroadcastMessage("OnCredits", SendMessageOptions.DontRequireReceiver);
            break;
        }

        BroadcastMessage("OnStateChange", SendMessageOptions.DontRequireReceiver);
    }
    private void Awake()
    {
#if DEBUG_AsteraX_LogMethods
        Debug.Log("AsteraX:Awake()");
#endif

        S = this;

        GAME_STATE_CHANGE_DELEGATE += delegate()
        {
            // This is an example of a C# anonymous delegate. It's used to set the state of
            //  _gameState every time GAME_STATE changes.
            // Anonymous delegates like this do create "closures" like "this" below, which
            //  stores the value of this when the anonymous delegate was created. Closures
            //  can be slow, but in this case, it is so rarely used that it doesn't matter.
            this._gameState = AsteraX.GAME_STATE;
            S._gameState    = AsteraX.GAME_STATE;
        };

        // This strange use of _gameState as an intermediary in the following lines
        //  is solely to stop the Warning from popping up in the Console telling you
        //  that _gameState was assigned but not used.
        _gameState = eGameState.mainMenu;
        GAME_STATE = _gameState;
    }
    private void OnRoomStateChanged(MapSchema <string> attributes)
    {
        if (_showCountdown && attributes.ContainsKey("countDown"))
        {
            _countDownString = attributes["countDown"];
            scoreboardController.CountDown(_countDownString);
        }

        if (attributes.ContainsKey("currentGameState"))
        {
            eGameState nextState = TranslateGameState(attributes["currentGameState"]);
            if (IsSafeStateTransition(currentGameState, nextState))
            {
                currentGameState = nextState;
            }
            else
            {
                LSLog.LogError($"CurrentGameState: Failed to transition from {currentGameState} to {nextState}");
            }
        }

        if (attributes.ContainsKey("lastGameState"))
        {
            eGameState nextState = TranslateGameState(attributes["lastGameState"]);
            if (IsSafeStateTransition(lastGameState, nextState))
            {
                lastGameState = nextState;
            }
            else
            {
                LSLog.LogError($"LastGameState: Failed to transition from {lastGameState} to {nextState}");
            }
        }
    }
Exemple #32
0
    private void EndStage()
    {
        if (lifeCount <= 0)
        {
            state = eGameState.End;
            return;
        }

        lifeCount    -= enemyCurrentCount;
        lifeText.text = "Life : " + lifeCount.ToString();

        moneyCount    += 10;
        moneyText.text = "Money : " + moneyCount.ToString();

        foreach (GameObject enemy in enemyList)
        {
            Destroy(enemy.GetComponent <Enemy>().hpBar);
            Destroy(enemy.gameObject);
        }

        enemyList.Clear();
        enemyCurrentCount = 0;

        cardBoard.SetCard();

        state = eGameState.Wait;
    }
    public void PuzzleCompete(int score)
    {
        //get time bonus
        float remainingTime = 1.0f;
        float rtime = _puzzleDurationTime - _elaspedPuzzleTime;
        remainingTime = rtime * 1.0f / _puzzleDurationTime;

        float bonusFactor = (2.0f - remainingTime) * (float)_gameLevel;

        float pScore = (float)score * bonusFactor;

        _gameScore += (int)pScore;
        _gameState = eGameState.puzzleResults;
    }
Exemple #34
0
        public BaseSceneGame(int id, IGameProcessor processor)
        {
            _id = id;

            _processor = processor;

            _userList = new GamePlayer[_processor.MaxPlayerCount];

            _openState = new bool[_processor.MaxPlayerCount];

            _locker = new ReaderWriterLock();

            _count = 0;

            _gameState = eGameState.FREE;

            _roomType = eRoomType.FREE;

            Revert();
        }
 private void DoHighScoreSetup()
 {
     _CurrentState = eGameState.GAMESTATE_HIGH_SCORE;
     SetScreen("SCORES");
 }
 private void DoSetupStages()
 {
     SetScreen("STAGES");
     _CurrentState = eGameState.GAMESTATE_STAGES;
 }
    public void ChangeState(eGameState state)
    {
        mGameState = state;

        // disable all cameras
        rockCam.enabled =       false;
        playerCam.enabled =     false;
        bullseyeCam.enabled =   false;
        miniCam.enabled =       false;
        HUDBrushNow(false);

        if (state == eGameState.ePlayer) {
            playerCam.enabled = true;
            miniCam.enabled =   true;
        }

        if (state == eGameState.eRock) {
            rockCam.enabled = true;
            miniCam.enabled = true;
            HUDBrushNow(true);
            cursor.transform.position = new Vector3(0.5f, 0.5f, 5f);
        }

        if (state == eGameState.eBullseye) {
            bullseyeCam.enabled = true;
            EndOfRound();
            StartCoroutine(SwitchToEndOfRound(5));  // wait 5 seconds and switch to end of round scene
        }
    }
 public void ForceStartGame()
 {
     m_gameState = eGameState.GAME_STATE_STARTING_GAME;
 }
    private void DoGame(float fTimeDelta)
    {
        Ray ray;
        RaycastHit hit;

        if(!_PlayerDead)
        {
            if (Application.platform != RuntimePlatform.IPhonePlayer)
            {
                    ray = _Camera.ScreenPointToRay(Input.mousePosition);

               		if(Physics.Raycast(ray, out hit, 200))
                    {

                        if(hit.transform.gameObject.name == "Ground")
                        {

                            _Player.SetPosition(hit.point.x,hit.point.z);
                        }
                    }
            }
            else
            {
                // Handle touches
          		if(Input.touchCount > 0)
                {
                    Touch pTouch = Input.touches[0];

                    switch(pTouch.phase)
                    {
                        case TouchPhase.Began:
                            ray = _Camera.ScreenPointToRay(pTouch.position);

                            //Debug.Log("Touch began x = " + pTouch.position.x + " z = " + pTouch.position.y);

               				if(Physics.Raycast(ray, out hit, 200))
                            {
                                if(hit.transform.gameObject.name == "Ground")
                                {
                                    //Debug.Log("Hit ground");
                                    _Player.SetOffset(hit.point.x,hit.point.z);
                                    _MouseDown = true;
                                }

                            }
                 			break;

                        case TouchPhase.Moved:
                            ray = _Camera.ScreenPointToRay(pTouch.position);

                            //Debug.Log("Touch moved x = " + pTouch.position.x + " z = " + pTouch.position.y);

               				if(Physics.Raycast(ray, out hit, 200))
                            {
                                if(hit.transform.gameObject.name == "Ground")
                                {
                                    _Player.SetPosition(hit.point.x,hit.point.z);
                                    //Debug.Log("Hit ground");
                                }
                            }
                            break;

                         case TouchPhase.Ended:
                             //Debug.Log("Touch ended");
                            _MouseDown = false;
                         	break;
                    }
                }
            }

            _TimeCount += fTimeDelta;

            if(_TimeCount >= 1.0f)
            {
                _TimeCount -= 1.0f;
                ++_TimePlayed;
            }

            _Generator.Update(fTimeDelta);
        }
        else
        {
            _PlayerDeadCountdown -= fTimeDelta;

            if(_PlayerDeadCountdown <= 0.0f)
            {
                if(_Lives != 0)
                {
                    --_Lives;
                    _CurrentState = eGameState.GAMESTATE_SETUP_GAME;
                }
                else
                {
                    _CurrentState = eGameState.GAMESTATE_SETUP_TITLE;
                }

                Particle.AddExplosion(_Player._X,_Player._Z-1.0f,300);
                ShakeCamera(0.3f,0.6f);
                PlaySample("PLAYERDEATH",1.0f);

                //if(_Score > _LocalHiScore)
                //{
                    _Scores.AddScore(Scores._Name,_Score,_TimePlayed);
                //}
            }
        }

        _Number.SetNumber(_Score);

        if(_Score > _LocalHiScore)
        {
            _LocalHiScore = _Score;
        }

        _SpeedUpFireCurrentTime -= fTimeDelta;

        if(_SpeedUpFireCurrentTime <= 0.0f)
        {
            _SpeedUpFireCurrentTime = 0.0f;
        }

        _TriFireCurrentTime -= fTimeDelta;

        if(_TriFireCurrentTime <= 0.0f)
        {
            _TriFireCurrentTime = 0.0f;
        }

        _MagnetCurrentTime -= fTimeDelta;

        if(_MagnetCurrentTime <= 0.0f)
        {
            _MagnetCurrentTime = 0.0f;
        }

        _ShieldCurrentTime -= fTimeDelta;

        if(_ShieldCurrentTime <= 0.0f)
        {
            _ShieldCurrentTime = 0.0f;
        }
    }
 void EndGame()
 {
     StopCoroutine("RespawnPlayer");
     m_gameState = eGameState.GAME_STATE_GAME_OVER;
     m_allyShipSunk.SetActive(false);
     m_enemyShipSunk.SetActive(false);
     m_redShipLogo.SetActive(false);
     m_greenShipLogo.SetActive(false);
     GameObject.Find("PlayerController").GetComponent<PlayerController>().DestroyPlayerPlane();
 }
        void SpawnPlayer()
        {
            if ((int)PhotonNetwork.player.customProperties["Team"] == 0)
            {
                m_gameState = eGameState.GAME_STATE_SPECTATING;
            }
            else
            {
                Vector3 spawnPoint = Vector3.zero;
                spawnPoint.z = 22;

                if ((int)PhotonNetwork.player.customProperties["Team"] == 1)
                {
                    spawnPoint.x = Random.Range(m_team1SpawnBounds.bounds.center.x - m_team1SpawnBounds.bounds.size.x / 2, m_team1SpawnBounds.bounds.center.x + m_team1SpawnBounds.bounds.size.x / 2) - 10;
                    spawnPoint.y = Random.Range(m_team1SpawnBounds.bounds.center.y - m_team1SpawnBounds.bounds.size.y / 2, m_team1SpawnBounds.bounds.center.y + m_team1SpawnBounds.bounds.size.y / 2);
                }
                else if ((int)PhotonNetwork.player.customProperties["Team"] == 2)
                {
                    spawnPoint.x = Random.Range(m_team2SpawnBounds.bounds.center.x - m_team2SpawnBounds.bounds.size.x / 2, m_team2SpawnBounds.bounds.center.x + m_team2SpawnBounds.bounds.size.x / 2) + 10;
                    spawnPoint.y = Random.Range(m_team2SpawnBounds.bounds.center.y - m_team2SpawnBounds.bounds.size.y / 2, m_team2SpawnBounds.bounds.center.y + m_team2SpawnBounds.bounds.size.y / 2);
                }

                GameObject playerPlane = PhotonNetwork.Instantiate("Plane", spawnPoint, Quaternion.LookRotation(Vector3.forward, (new Vector3(0, 0, 22) - spawnPoint)), 0);
                if ((int)PhotonNetwork.player.customProperties["Team"] == 1)
                {
                    playerPlane.layer = 8;
                }
                else if ((int)PhotonNetwork.player.customProperties["Team"] == 2)
                {
                    playerPlane.layer = 9;
                }
                GameObject.Find("PlayerController").GetComponent<PlayerController>().SetPlayerPlane(playerPlane.GetComponent<PlaneController>());
                playerPlane.GetComponent<Rigidbody>().isKinematic = false;
                m_gameState = eGameState.GAME_STATE_PLAYING_GAME;
            }
        }
    private void DoSetupGame()
    {
        _CurrentState = eGameState.GAMESTATE_GAME;
        _Player.Enable();
        _Number.SetNumber(0);

        _SequencerSemaphore = 0;
        _SequencerLifetime = 0.0f;
        _SequencerDelay = 0.0f;
        _PlayerDead = false;

        _SpeedUpFireCurrentTime = 0.0f;
        _TriFireCurrentTime = 0.0f;
        _MagnetCurrentTime = 0.0f;
        _ShieldCurrentTime = 0.0f;

        SetScreen("PLAY");

        for(int i = 0; i < 20; ++i)
        {
            Sprite pSprite = _LivesSprites[i];
            pSprite._Alive = false;
        }

        for(int i = 0; i < _Lives; ++i)
        {
            Sprite pSprite = _LivesSprites[i];
            pSprite._Alive = true;
        }

        Screen.showCursor = false;

        Debug.Log("Playing GAMEON");
        PlaySample("GAMEON",1.0f);
    }
Exemple #43
0
        public void Revert()
        {
            //_mapIndex = 0;
            //_teamType = eTeamType.FREE;

            bool isNew = Managers.WorldMgr.WaitingScene.Info.NewerServer ;
            //if (Managers.WorldMgr.WaitingScene.Info.NewerServer == 0)
            //{
            if (RoomType == eRoomType.PAIRUP)
            {
                for (int i = 0; i < _openState.Length; i++)
                {
                    if (isNew)
                    {
                        if (i < _openState.Length / 4)
                        {

                            _openState[i] = true;
                        }
                        else
                        {
                            _openState[i] = false;
                        }
                    }
                    else
                    {
                        if (i < _openState.Length / 2)
                        {

                            _openState[i] = true;
                        }
                        else
                        {
                            _openState[i] = false;
                        }
                    }
                }
            }
            else
            {
                for (int i = 0; i < _openState.Length; i++)
                {
                    if (i >= 4 && isNew)
                    {
                        _openState[i] = false;
                    }
                    else
                    {
                        _openState[i] = true;
                    }
                }
            }

            _gameState = eGameState.FREE;
            _gameClass = eGameClass.FREE;
            //Data = null;
            _matchGame = null;
            _consortiaID = -1;
            pairUpState = 0;
            listType = 0;
            _classChangeMode = 0;
        }
Exemple #44
0
        public void BeginPairUpLoad()
        {
            IsHost = true;
            BeginTimer(70 * 1000);
            Data.StartReset(this);
            //StopTimer();
            _gameState = eGameState.LOAD;
            SendRoomInfo();
            if (RoomType == eRoomType.PAIRUP && MatchGame != null)
            {
                //MatchGame.BeginTimer(70 * 1000);
                MatchGame.StopTimer();
                MatchGame.GameState = eGameState.LOAD;
                MatchGame.IsHost = false;
            }

            Data.MapIndex = Managers.MapMgr.GetMapIndex(MapIndex,(byte)eMapType.PairUp);
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_LOAD);
            pkg.WriteInt(Data.MapIndex);
            pkg.WriteInt(Data.StartedGameClass);

            _isChangeStyle = Managers.FightRateMgr.CanChangeStyle(this,pkg);
            Data.IsChangeStyle = _isChangeStyle;
            Data.ChangeTeam = _player.CurrentTeamIndex;
            Data.MapType = eMapType.PairUp;

            SendToAll(pkg);
        }
Exemple #45
0
        public bool CanStartGame(GamePlayer player,GSPacketIn data)
        {
            lock (Data._syncStop)
            {
                if (player == _player && _gameState == eGameState.FREE)
                {
                    if (_processor.OnCanStartGame(this, player))
                    {
                        _processor.InitGame(this);

                        BeginTimer(70 * 1000);
                        Data.StartReset(this);
                        //StopTimer();
                        _gameState = eGameState.LOAD;
                        _isChangeStyle = false;
                        SendRoomInfo();

                        IsTakeOut = false;
                        Data.MapType = eMapType.Normal;
                        Data.MapIndex = Managers.MapMgr.GetMapIndex(MapIndex, (byte)eMapType.Normal);
                        GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_LOAD);
                        pkg.WriteInt(Data.MapIndex);
                        pkg.WriteInt(Data.StartedGameClass);
                        pkg.WriteBoolean(false);
                        SendToAll(pkg);
                        return true;
                    }
                }
                return false;
            }
        }
Exemple #46
0
        public void Stop()
        {
            lock (Data._syncStop)
            {
                if (GameState != eGameState.LOAD && GameState != eGameState.PLAY)
                    return;

                GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_OVER);
                _processor.OnStopping(this, pkg);

                SendToAll(pkg);

                _gameState = eGameState.OVER;

                if (RoomType == eRoomType.PAIRUP && MatchGame != null)
                {
                    MatchGame.GameState = eGameState.OVER;
                }

                _data.CurrentMap = null;

                //_data._fallItemID.Clear();
                _data.FlagPlayer.Clear();

                foreach (GamePlayer player in _data.GetAllPlayers())
                {
                    //player.UpdateStyle();
                    player.OnGameStop();
                    //player.Out.SendCheckCode();
                }

                _processor.OnStopped(this);

                //if(!_data.killFlag)
                //{
                //    if (MatchGame != null)
                //    {
                //        ShowArk(MatchGame, null);
                //    }
                //    ShowArk(this, null);
                //}

                if (MatchGame != null && !MatchGame.IsTakeOut)
                {
                    ShowArk(MatchGame, null);
                }
                if (!IsTakeOut)
                {
                    ShowArk(this, null);
                }

            }
        }
Exemple #47
0
        public void Start()
        {
            lock (Data._syncStop)
            {
                if (GameMode == eGameMode.FLAG)
                    SetCaptain();

                GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_START);

                _gameState = eGameState.PLAY;
                //IsTakeOut = false;

                if (RoomType == eRoomType.PAIRUP && MatchGame != null)
                {
                    MatchGame.GameState = eGameState.PLAY;
                    //MatchGame.IsTakeOut = false;
                }

                _processor.OnStarting(this, pkg);

                SendToAll(pkg);

                _processor.OnStarted(this);
            }
        }
 private void DoSetupHowToPlay(float fTimeDelta)
 {
     Debug.Log("Setup how to play");
     _CurrentState = eGameState.GAMESTATE_HOW_TO_PLAY;
     SetScreen("HOW_TO_PLAY");
     _Number.Disable();
 }
 private void DoGetNewVersionSetup()
 {
     _CurrentState = eGameState.GAMESTATE_GET_NEW_VERSION;
     _NewVersionTime = 0.0f;
     SetScreen("NEW_VERSION");
 }
    void StartRound()
    {
        enemiesKilledText.gameObject.SetActive(false);
        asteroidsDestroyedText.gameObject.SetActive(false);
        shotsFiredText.gameObject.SetActive(false);
        accuracyText.gameObject.SetActive(false);
        gamesPlayedText.gameObject.SetActive(false);
        clickToStartText.gameObject.SetActive(false);
        //		brainCloudStatusText.gameObject.SetActive(false);
        scoreText.gameObject.SetActive(true);

        m_enemiesKilledThisRound = 0;
        m_asteroidsDestroyedThisRound = 0;
        m_shotsFiredThisRound = 0;

        // don't reset this every round... m_totalGamesPlayed = 0;

        m_accuracy = 0;
        m_score = 0;

        UpdateScoreText ();
        m_state = eGameState.GAME_STATE_PLAYING;
        m_playState = ePlayState.PLAY_STATE_STARTUP;
        m_startupTime = startWait;

        //		Debug.Log ("here in start round");

        SpawnPlayer();
    }
        void Update()
        {
            switch (m_gameState)
            {
                case eGameState.GAME_STATE_WAITING_FOR_PLAYERS:
                    m_showScores = false;
                    if (m_room.playerCount == m_room.maxPlayers)
                    {
                        m_gameState = eGameState.GAME_STATE_STARTING_GAME;
                    }

                    if (GameObject.Find("BackgroundMusic").GetComponent<AudioSource>().isPlaying)
                    {
                        GameObject.Find("BackgroundMusic").GetComponent<AudioSource>().Stop();
                    }
                    Camera.main.transform.position = Vector3.Lerp(Camera.main.transform.position, new Vector3(0, 0, -90), Time.deltaTime);
                    break;

                case eGameState.GAME_STATE_STARTING_GAME:
                    m_showScores = false;
                    if (PhotonNetwork.isMasterClient && !m_once)
                    {
                        m_once = true;
                        StartCoroutine("SpawnGameStart");
                        StartCoroutine("WaitForReadyPlayers");
                    }

                    break;
                case eGameState.GAME_STATE_SPAWN_PLAYERS:
                    m_showScores = false;
                    if (PhotonNetwork.isMasterClient && m_once)
                    {
                        m_once = false;
                        GetComponent<PhotonView>().RPC("SpawnPlayer", PhotonTargets.AllBuffered);
                    }

                    break;

                case eGameState.GAME_STATE_PLAYING_GAME:

                    if (Input.GetKeyDown(KeyCode.Escape))
                    {
                        m_showQuitMenu = !m_showQuitMenu;
                    }

                    if (Input.GetKey(KeyCode.Tab))
                    {
                        m_showScores = true;
                    }
                    else
                    {
                        m_showScores = false;
                    }

                    if (m_showQuitMenu)
                    {
                        m_quitMenu.SetActive(true);
                    }
                    else
                    {
                        m_quitMenu.SetActive(false);
                    }


                    if (!m_once)
                    {
                        GameObject.Find("BackgroundMusic").GetComponent<AudioSource>().Play();
                        m_once = true;
                    }
                    if (PhotonNetwork.isMasterClient)
                    {
                        m_gameTime -= Time.deltaTime;
                        m_roomProperties = PhotonNetwork.room.customProperties;
                        m_roomProperties["GameTime"] = m_gameTime;
                        PhotonNetwork.room.SetCustomProperties(m_roomProperties);
                        List<ShipController> team1Ships = new List<ShipController>();
                        List<ShipController> team2Ships = new List<ShipController>();
                        for (int i = 0; i < m_spawnedShips.Count; i++)
                        {
                            if (m_spawnedShips[i].m_team == 1)
                            {
                                team1Ships.Add(m_spawnedShips[i]);
                            }
                            else if (m_spawnedShips[i].m_team == 2)
                            {
                                team2Ships.Add(m_spawnedShips[i]);
                            }
                        }
                        bool team1IsDestroyed = true;
                        bool team2IsDestroyed = true;
                        for (int i = 0; i < team1Ships.Count; i++)
                        {
                            if (team1Ships[i].IsAlive())
                            {
                                team1IsDestroyed = false;
                                break;
                            }
                        }

                        for (int i = 0; i < team2Ships.Count; i++)
                        {
                            if (team2Ships[i].IsAlive())
                            {
                                team2IsDestroyed = false;
                                break;
                            }
                        }

                        if (m_gameTime <= 0 || team1IsDestroyed || team2IsDestroyed)
                        {
                            GetComponent<PhotonView>().RPC("EndGame", PhotonTargets.AllBuffered);
                        }
                    }
                    else
                    {
                        if (PhotonNetwork.room != null)
                            m_gameTime = (float)PhotonNetwork.room.customProperties["GameTime"];
                    }

                    break;

                case eGameState.GAME_STATE_GAME_OVER:
                    m_showScores = false;
                    if (m_once)
                    {
                        m_once = false;
                        GameObject.Find("PlayerController").GetComponent<PlayerController>().EndGame();
                        if (PhotonNetwork.isMasterClient)
                        {
                            if (m_team1Score > m_team2Score)
                            {
                                AwardExperience(1);
                            }
                            else if (m_team2Score > m_team1Score)
                            {
                                AwardExperience(2);
                            }
                            else
                            {
                                AwardExperience(0);
                            }
                        }
                    }

                    if (PhotonNetwork.isMasterClient)
                    {
                        m_gameTime -= Time.deltaTime;
                        m_roomProperties = PhotonNetwork.room.customProperties;
                        m_roomProperties["GameTime"] = m_gameTime;
                        PhotonNetwork.room.SetCustomProperties(m_roomProperties);
                    }
                    else
                    {
                        if (PhotonNetwork.room != null)
                            m_gameTime = (float)PhotonNetwork.room.customProperties["GameTime"];
                    }
                    break;
                case eGameState.GAME_STATE_SPECTATING:
                    if (Input.GetKey(KeyCode.Tab))
                    {
                        m_showScores = true;
                    }
                    else
                    {
                        m_showScores = false;
                    }
                    if (PhotonNetwork.room != null)
                        m_gameTime = (float)PhotonNetwork.room.customProperties["GameTime"];

                    PhotonPlayer[] playerList = PhotonNetwork.playerList;
                    List<PhotonPlayer> playerListList = new List<PhotonPlayer>();
                    for (int i = 0; i < playerList.Length; i++)
                    {
                        playerListList.Add(playerList[i]);
                    }

                    int count = 0;
                    while (count < playerListList.Count)
                    {
                        if (playerListList[count].customProperties["Team"] == null || (int)playerListList[count].customProperties["Team"] == 0)
                        {
                            playerListList.RemoveAt(count);
                        }
                        else
                        {
                            count++;
                        }
                    }
                    playerList = playerListList.ToArray().OrderByDescending(x => (int)x.customProperties["Score"]).ToArray();

                    int playerIndex = -1;

                    if (m_spectatingTarget != null)
                    {
                        for (int i = 0; i < playerList.Length; i++)
                        {
                            if (playerList[i] == m_spectatingTarget)
                            {
                                playerIndex = i;
                                break;
                            }
                        }
                    }

                    if (Input.GetMouseButtonDown(0))
                    {
                        if (playerIndex == 0 || playerIndex == -1)
                        {
                            playerIndex = playerList.Length - 1;
                        }
                        else
                        {
                            playerIndex--;
                        }
                    }
                    else if (Input.GetMouseButtonDown(1))
                    {
                        if (playerIndex == playerList.Length - 1 || playerIndex == -1)
                        {
                            playerIndex = 0;
                        }
                        else
                        {
                            playerIndex++;
                        }
                    }

                    if (playerIndex != -1)
                        m_spectatingTarget = playerList[playerIndex];

                    break;
            }
            if (!PhotonNetwork.isMasterClient && PhotonNetwork.room != null)
            {
                m_team1Score = (float)PhotonNetwork.room.customProperties["Team1Score"];
                m_team2Score = (float)PhotonNetwork.room.customProperties["Team2Score"];
            }
        }
    void Update()
    {
        switch (m_state)
        {
        case eGameState.GAME_STATE_START_SCREEN:
            if (Input.GetMouseButtonDown(0))
            {
                StartRound();
            }
            break;
        case eGameState.GAME_STATE_PLAYING:
            switch (m_playState)
            {
            case ePlayState.PLAY_STATE_STARTUP:
            case ePlayState.PLAY_STATE_IN_BETWEEN_WAVES:
                m_startupTime -= Time.deltaTime;
                if (m_startupTime <= 0)
                {
                    StartWave();
                }
                break;
            case ePlayState.PLAY_STATE_WAVE:
                m_spawnTime -= Time.deltaTime;
                if (m_spawnTime <= 0)
                {
                    if (m_hazardSpawned >= hazardCount)
                    {
                        // We have done the wave.
                        m_playState = ePlayState.PLAY_STATE_IN_BETWEEN_WAVES;
                        m_startupTime = waveWait;
                    }
                    else
                    {
                        m_hazardSpawned++;
                        m_spawnTime = spawnWait;
                        SpawnHazard();
                    }
                }
                break;
            }
            break;
        case eGameState.GAME_STATE_GAME_OVER:
            m_gameOverTime -= Time.deltaTime;
            if (m_gameOverTime <= 0)
            {
                m_state = eGameState.GAME_STATE_SCORE_SCREEN;
                scoreText.gameObject.SetActive(false);
                gameOverText.gameObject.SetActive(false);

                clickToStartText.text = "Click to Restart";
                clickToStartText.gameObject.SetActive(true);

                SaveStatisticsLocally();
            }
            break;
        case eGameState.GAME_STATE_SCORE_SCREEN:
            if (Input.GetMouseButtonDown(0))
            {
                StartRound();
            }
            break;
        }
    }
 void GetReady()
 {
     m_gameState = eGameState.GAME_STATE_STARTING_GAME;
     m_playerProperties["Deaths"] = 0;
     m_playerProperties["Kills"] = 0;
     m_playerProperties["IsReady"] = "true";
     PhotonNetwork.player.SetCustomProperties(m_playerProperties);
 }
 public void GameOver()
 {
     gameOverText.gameObject.SetActive(true);
     m_state = eGameState.GAME_STATE_GAME_OVER;
     m_gameOverTime = gameOverWait;
 }
        IEnumerator WaitForReadyPlayers()
        {
            bool playersReady = false;

            while (!playersReady)
            {
                PhotonPlayer[] playerList = PhotonNetwork.playerList.OrderBy(x => x.ID).ToArray();

                playersReady = true;
                for (int i = 0; i < m_room.maxPlayers; i++)
                {
                    if (i < playerList.Length)
                    {
                        if (playerList[i].customProperties["IsReady"] == null) playersReady = false;
                        break;
                    }
                }

                yield return new WaitForSeconds(0.5f);
            }

            m_gameState = eGameState.GAME_STATE_SPAWN_PLAYERS;
        }
 private void DoSetupCompany()
 {
     _CurrentState = eGameState.GAMESTATE_COMPANY;
     _CompanyDelay = 2.5f;
     SetScreen("COMPANY");
 }
Exemple #57
0
 public void setGameState(eGameState i_NewState)
 {
     this.m_GameState = i_NewState;
 }
 private void DoNameSetup()
 {
     _CurrentState = eGameState.GAMESTATE_NAME;
     Scores.SetupNameScreen();
     SetScreen("NAME");
 }
 private void DoSetupCredits()
 {
     _CurrentState = eGameState.GAMESTATE_CREDITS;
     _LastState = eGameState.GAMESTATE_TITLE;
     SetScreen("CREDITS");
     _Number.Disable();
 }
    private void DoSetupTitle()
    {
        _CurrentState = eGameState.GAMESTATE_TITLE;
        //_Number.SetNumber(_LocalHiScore);
        _Player.Disable();
        Scores.ShutdownNameScreen();
        _Score = 0;
        SetScreen("TITLE");
        _Scores.GetScoresTable();

        Screen.showCursor = true;
        ClearHUD();
    }