public void Spawn(int a_onlineId, eCharType a_type, bool a_isOwnPlayer) { this.m_id = a_onlineId; this.m_isOwnPlayer = a_isOwnPlayer; this.m_type = a_type; GameObject prefab = this.GetPrefab(false); if (null != prefab) { if (null != this.m_avatar) { UnityEngine.Object.Destroy(this.m_avatar); } this.m_avatar = (GameObject)UnityEngine.Object.Instantiate(prefab, base.transform.position, base.transform.rotation); this.m_avatar.transform.parent = base.transform; this.m_animControl = this.m_avatar.GetComponent <BodyHeadAnim>(); this.m_animControl2 = this.m_avatar.GetComponent <CharAnim2>(); this.m_sound = this.m_avatar.GetComponent <CharSounds>(); if (this.m_isOwnPlayer) { this.m_itemPopupGui = (PopupItemGUI)UnityEngine.Object.FindObjectOfType(typeof(PopupItemGUI)); this.m_quitGameGui = (QuitGameGUI)UnityEngine.Object.FindObjectOfType(typeof(QuitGameGUI)); } else { base.gameObject.layer = this.m_avatar.layer; } if (null != this.m_animControl) { this.m_animControl.Init(this.m_isOwnPlayer); } } }
void Init() { for (int i = 0; i < 3; i++) { arrBtnLevel[i] = null; } bossType = eBossType.None; bossLevel = eBossLevel.None; charType = eCharType.None; }
void CharButtonInteractable(eCharType type) { if (charType == type) { return; } btnBeginInGame.interactable = true; GameObject.Find("ImgSelector").transform.position = arrBtnChar[(int)type].transform.position; }
public CharData(eCharType a_type) { name = string.Empty; aid = 0uL; handItem = 0; look = 0; skin = 0; body = 0; rank = 0; karma = 100; type = a_type; }
public CharData(eCharType a_type) { this.name = string.Empty; this.aid = 0UL; this.handItem = 0; this.look = 0; this.skin = 0; this.body = 0; this.rank = 0; this.karma = 100; this.type = a_type; }
public ServerPlayer(string a_name, ulong a_accountId, int a_onlineId, eCharType a_type, NetConnection a_con, SQLThreadManager a_sql, LidServer a_server, BuildingManager a_buildMan, MissionManager a_missionMan) { m_name = a_name; m_accountId = a_accountId; m_onlineId = a_onlineId; m_charType = a_type; m_connection = a_con; if (m_connection != null) { m_connection.Tag = m_onlineId; } m_sql = a_sql; m_server = a_server; m_buildMan = a_buildMan; m_missionMan = a_missionMan; }
private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { currentScene = scene; print(mode); switch (scene.name) { case "TitleScene": { Debug.Log("TitleSceneLoaded"); GameObject.Find("BtnGameStart").GetComponent <Button>().onClick.AddListener(OnBtnGameStartClicked); } break; case "SelectBossScene": { Debug.Log("SelectBossSceneLoaded"); //GameObject.Find("ImgBossA").GetComponent<Button>().onClick.AddListener() bossType = eBossType.None; arrBtnBoss[(int)eBossType.BossA] = GameObject.Find("BtnBossA").GetComponent <Button>(); arrBtnBoss[(int)eBossType.BossB] = GameObject.Find("BtnBossB").GetComponent <Button>(); arrBtnBoss[(int)eBossType.BossC] = GameObject.Find("BtnBossC").GetComponent <Button>(); arrBtnBoss[(int)eBossType.BossA].onClick.AddListener(OnBtnBossAClicked); arrBtnBoss[(int)eBossType.BossB].onClick.AddListener(OnBtnBossBClicked); arrBtnBoss[(int)eBossType.BossC].onClick.AddListener(OnBtnBossCClicked); /* * arrBtnLevel[(int)eBossLevel.Low] = GameObject.Find("BtnLowLevelBoss").GetComponent<Button>(); * arrBtnLevel[(int)eBossLevel.Midium] = GameObject.Find("BtnMidiumLevelBoss").GetComponent<Button>(); * arrBtnLevel[(int)eBossLevel.High] = GameObject.Find("BtnHighLevelBoss").GetComponent<Button>(); * * arrBtnLevel[(int)eBossLevel.Low].onClick.AddListener(OnBtnLowLevelBossClicked); * arrBtnLevel[(int)eBossLevel.Midium].onClick.AddListener(OnBtnMidiumLevelBossClicked); * arrBtnLevel[(int)eBossLevel.High].onClick.AddListener(OnBtnHighLevelBossClicked); */ } break; case "SelectCharScene": { Debug.Log("SelectCharSceneLoaded"); charType = eCharType.None; btnBeginInGame = GameObject.Find("BtnBeginInGame").GetComponent <Button>(); btnBeginInGame.onClick.AddListener(OnBtnBeginInGameClicked); GameObject.Find("BtnBackToTitle").GetComponent <Button>().onClick.AddListener(OnBtnBackToTitleClicked); arrBtnChar[(int)eCharType.CharA] = GameObject.Find("BtnCharA").GetComponent <Button>(); arrBtnChar[(int)eCharType.CharB] = GameObject.Find("BtnCharB").GetComponent <Button>(); arrBtnChar[(int)eCharType.CharC] = GameObject.Find("BtnCharC").GetComponent <Button>(); arrBtnChar[(int)eCharType.CharA].onClick.AddListener(OnBtnCharAClicked); arrBtnChar[(int)eCharType.CharB].onClick.AddListener(OnBtnCharBClicked); arrBtnChar[(int)eCharType.CharC].onClick.AddListener(OnBtnCharCClicked); } break; default: break; } }
void OnBtnCharCClicked() { CharButtonInteractable(eCharType.CharC); charType = eCharType.CharC; }
internal static void HandleChatCommand(string text, ServerPlayer player, NetIncomingMessage msg) { var server = (LidServer)UnityEngine.Object.FindObjectOfType(typeof(LidServer)); var p_pos = player.GetPosition(); string[] commands = text.Split(' '); switch (commands[0]) { case "/model": if (player.m_isAdmin == true) { var mdlTextResponse = "Changed Model to <b><color='#ffa500ff'>" + commands[1].ToString() + "</color></b>."; eCharType eCharType = eCharType.ePlayer; var eMutant = eCharType.eMutant; if (commands[1] == "Car") { eCharType = (eCharType)(1); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "GasMask-Guy") { eCharType = (eCharType)(2); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Zombie") { eCharType = (eCharType)(3); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Chicken") { eCharType = (eCharType)(4); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Raven" || commands[1] == "Crow") { eCharType = (eCharType)(5); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Deer") { eCharType = (eCharType)(6); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Bull") { eCharType = (eCharType)(7); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Pig") { eCharType = (eCharType)(8); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Wolf") { eCharType = (eCharType)(9); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Survivor") { eCharType = (eCharType)(10); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Survivor-F") { eCharType = (eCharType)(11); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Player-F") { eCharType = (eCharType)(12); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Fox") { eCharType = (eCharType)(13); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Sheep") { eCharType = (eCharType)(14); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Eagle") { eCharType = (eCharType)(15); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Cow") { eCharType = (eCharType)(16); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "SurvivorMutant") { eCharType = (eCharType)(17); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Spider") { eCharType = (eCharType)(18); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Poison-Spider") { eCharType = (eCharType)(19); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } if ((player.m_isAdmin || eCharType == eCharType.ePlayer || eCharType == eCharType.ePlayerFemale) && player.m_charType != eCharType) { player.m_charType = eCharType; player.m_updateInfoFlag = true; } } break; case "/model-p": var p2_name = server.GetPlayerByName(commands[2]); if (player.m_isAdmin == true) { var mdlTextResponse = "Changed Model to <b><color='#ffa500ff'>" + commands[1].ToString() + "</color></b>."; eCharType eCharType = eCharType.ePlayer; var eMutant = eCharType.eMutant; if (commands[1] == "Car") { eCharType = (eCharType)(1); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "GasMask-Guy") { eCharType = (eCharType)(2); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Zombie") { eCharType = (eCharType)(3); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Chicken") { eCharType = (eCharType)(4); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Raven" || commands[1] == "Crow") { eCharType = (eCharType)(5); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Deer") { eCharType = (eCharType)(6); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Bull") { eCharType = (eCharType)(7); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Pig") { eCharType = (eCharType)(8); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Wolf") { eCharType = (eCharType)(9); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Survivor") { eCharType = (eCharType)(10); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Survivor-F") { eCharType = (eCharType)(11); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Player-F") { eCharType = (eCharType)(12); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Fox") { eCharType = (eCharType)(13); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Sheep") { eCharType = (eCharType)(14); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Eagle") { eCharType = (eCharType)(15); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Cow") { eCharType = (eCharType)(16); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "SurvivorMutant") { eCharType = (eCharType)(17); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Spider") { eCharType = (eCharType)(18); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } else if (commands[1] == "Poison-Spider") { eCharType = (eCharType)(19); server.SendMessageToPlayerLocal(mdlTextResponse, player, msg); } if ((eCharType == eCharType.ePlayer || eCharType == eCharType.ePlayerFemale) && p2_name.m_charType != eCharType) { p2_name.m_charType = eCharType; p2_name.m_updateInfoFlag = true; } } break; case "/help-buff": server.SendMessageToPlayerLocal("Usage for /buff:/n/buff status 'Freezing, Bleeding, Clear' Note: /buff can only applied to YOUR char rn ", player, msg); break; default: break; } switch (commands[1]) { case "prefill": server.SendMessageToPlayerLocal("prefill2", player, msg); break; default: break; } }
private void UpdateOrSpawnCharacter(int a_onlineId, Vector3 a_pos, float a_rot, eCharType a_type, CharAnim2.ePose a_anim, float a_health, float a_energy = 100f) { RemoteCharacter[] array = null; switch (a_type) { case eCharType.ePlayer: case eCharType.ePlayerFemale: array = m_players; break; case eCharType.eCar: array = m_cars; break; default: array = m_npcs; break; } if (a_onlineId <= -1 || a_onlineId >= array.Length) { return; } bool flag = array != null && null == array[a_onlineId]; if (flag && !(0f < a_health)) { return; } CharData[] array2 = null; switch (a_type) { case eCharType.ePlayer: case eCharType.ePlayerFemale: array2 = m_playerData; break; default: array2 = m_npcData; break; case eCharType.eCar: break; } if (flag) { GameObject gameObject = (GameObject)Object.Instantiate(m_remoteCharPrefab); array[a_onlineId] = gameObject.GetComponent <RemoteCharacter>(); array[a_onlineId].Spawn(a_onlineId, a_type, (a_type == eCharType.ePlayer || a_type == eCharType.ePlayerFemale) && m_myOnlineId == a_onlineId); if (array2 != null) { array[a_onlineId].SetInfo(array2[a_onlineId]); } switch (a_type) { case eCharType.ePlayer: case eCharType.ePlayerFemale: gameObject.name = "player_" + array2[a_onlineId].name + "_" + a_onlineId; if (m_myOnlineId == a_onlineId) { BirdCam birdCam = (BirdCam)Object.FindObjectOfType(typeof(BirdCam)); birdCam.m_target = gameObject.transform; AudioListener audioListener = (AudioListener)Object.FindObjectOfType(typeof(AudioListener)); if (null != audioListener) { Object.Destroy(audioListener); } gameObject.AddComponent <AudioListener>(); } break; default: gameObject.name = "npc_" + a_onlineId; break; case eCharType.eCar: gameObject.name = "car_" + a_onlineId; break; } } array[a_onlineId].Refresh(a_pos, a_rot, a_anim, a_health, a_energy); }
public void SetInfo(CharData a_data) { if (a_data.type != m_type) { m_type = a_data.type; Spawn(m_id, m_type, m_isOwnPlayer); m_handItem = -1; m_look = -1; m_skin = -1; m_body = -1; } if (null != m_animControl) { if (m_handItem != a_data.handItem) { m_animControl.ChangeHandItem(a_data.handItem); m_handItem = a_data.handItem; } if (m_look != a_data.look) { m_animControl.ChangeHeadItem(a_data.look); m_look = a_data.look; } if (m_skin != a_data.skin) { m_animControl.ChangeSkin(a_data.skin); m_skin = a_data.skin; } if (m_body != a_data.body) { m_animControl.ChangeBodyItem(a_data.body); m_body = a_data.body; } } if (m_lastRank != a_data.rank) { if (m_lastRank == -1) { if (m_isOwnPlayer && Global.isSteamActive) { bool flag = false; bool pbAchieved = true; int num = Mathf.Min(10, a_data.rank); for (int i = 1; i <= num; i++) { if (SteamUserStats.GetAchievement("ACH_IMM_RANK_" + i, out pbAchieved) && !pbAchieved) { SteamUserStats.SetAchievement("ACH_IMM_RANK_" + i); flag = true; } } if (flag) { SteamUserStats.StoreStats(); } } } else if (a_data.rank > m_lastRank && a_data.rank < 11) { Object.Instantiate(m_lvlUpEffect, base.transform.position + Vector3.up * 3.5f, Quaternion.identity); if (m_isOwnPlayer && Global.isSteamActive) { SteamUserStats.SetAchievement("ACH_IMM_RANK_" + Mathf.Clamp(a_data.rank, 1, 10)); SteamUserStats.StoreStats(); PlayerPrefs.SetInt("prefHints", 0); } Debug.Log(base.name + " m_lastRank " + m_lastRank + " a_data.rank " + a_data.rank + " level up"); } m_lastRank = a_data.rank; } SetName(a_data.rank, a_data.karma, a_data.name); }
private void UpdateOrSpawnCharacter(int a_onlineId, Vector3 a_pos, float a_rot, eCharType a_type, CharAnim2.ePose a_anim, float a_health, float a_energy = 100f) { RemoteCharacter[] array; if (a_type == eCharType.ePlayer || a_type == eCharType.ePlayerFemale) { array = this.m_players; } else if (a_type == eCharType.eCar) { array = this.m_cars; } else { array = this.m_npcs; } if (a_onlineId > -1 && a_onlineId < array.Length) { bool flag = array != null && null == array[a_onlineId]; if (!flag || 0f < a_health) { CharData[] array2 = null; if (a_type == eCharType.ePlayer || a_type == eCharType.ePlayerFemale) { array2 = this.m_playerData; } else if (a_type != eCharType.eCar) { array2 = this.m_npcData; } if (flag) { GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(this.m_remoteCharPrefab); array[a_onlineId] = gameObject.GetComponent <RemoteCharacter>(); array[a_onlineId].Spawn(a_onlineId, a_type, (a_type == eCharType.ePlayer || a_type == eCharType.ePlayerFemale) && this.m_myOnlineId == a_onlineId); if (array2 != null) { array[a_onlineId].SetInfo(array2[a_onlineId]); } if (a_type == eCharType.ePlayer || a_type == eCharType.ePlayerFemale) { gameObject.name = string.Concat(new object[] { "player_", array2[a_onlineId].name, "_", a_onlineId }); if (this.m_myOnlineId == a_onlineId) { BirdCam birdCam = (BirdCam)UnityEngine.Object.FindObjectOfType(typeof(BirdCam)); birdCam.m_target = gameObject.transform; AudioListener audioListener = (AudioListener)UnityEngine.Object.FindObjectOfType(typeof(AudioListener)); if (null != audioListener) { UnityEngine.Object.Destroy(audioListener); } gameObject.AddComponent <AudioListener>(); } } else if (a_type != eCharType.eCar) { gameObject.name = "npc_" + a_onlineId; } else { gameObject.name = "car_" + a_onlineId; } } array[a_onlineId].Refresh(a_pos, a_rot, a_anim, a_health, a_energy); } } }