/// <summary>
 ///
 /// </summary>
 private void Jump()
 {
     this.State = eBossLevel1State.Jump;
     mRigidBody.AddForce(new Vector2(0f, JumpForceNewtons));
     TimeInState = 0;
 }
 /// <summary>
 ///
 /// </summary>
 private void Stop()
 {
     this.State  = eBossLevel1State.StandStill;
     TimeInState = 0;
 }
 /// <summary>
 ///
 /// </summary>
 private void Walk()
 {
     this.State  = eBossLevel1State.Walk;
     TimeInState = 0;
 }