async void Start() { uiGameObject.SetActive(false); submitUI.SetActive(false); leaderboard.SetActive(false); leaderBoard = dreamloLeaderBoard.GetSceneDreamloLeaderboard(); leaderBoard.GetScores(); await ShowHighscores(10000); }
private void Start() { _leaderBoard.GetScores(); }
public void GetPersonalBest(Action <dreamloLeaderBoard.Score> returnAction) { returnPersonalBestAction = returnAction; dreamlo.GetScores(ReturnPersonalBest); }