void Start() { stringholder = StringsHolder_Tutorial.instance; main_camera = GameObject.Find("Main Camera").GetComponent <camera_controler>(); settings = GameObject.Find("Settings").GetComponent <Settings>(); player = GameObject.Find("player").GetComponent <player_controller>(); instructor_move = GameObject.Find("instructor").GetComponent <NPC_movement> (); player_head = GameObject.Find("player_head").GetComponent <Animator> (); dialog = GameObject.Find("subtitles_canvas").GetComponent <dialog_system>(); instructor_head = instructor_move.transform.Find("npc_head").gameObject.GetComponent <Animator>(); //instructor_trig = instructor_move.gameObject.GetComponent<instructor_trigger> (); game_manager = gamemanager_tutorial.instance; if (!game_manager.cutscene01_invoked) { game_manager.cutscene01_invoked = true; start_cutscene(); } else { not_start_cutscene(); } }
void Start() { player = GameObject.Find("player"); settings = GameObject.Find("Settings").GetComponent <Settings>(); player_head = GameObject.Find("player_head").GetComponent <Animator> (); dialog = GameObject.Find("subtitles_canvas").GetComponent <dialog_system>(); }
void Start() { player = GameObject.Find("player").GetComponent <player_controller>(); pickables = GameObject.Find("Pickables").transform; Inventory = inventory.instance; dialog = GameObject.Find("subtitles_canvas").GetComponent <dialog_system>(); settings = GameObject.Find("Settings").GetComponent <Settings> (); player_head = GameObject.Find("player_head").GetComponent <Animator> (); }
void Start() { player = GameObject.Find("player"); settings = GameObject.Find("Settings").GetComponent <Settings>(); player_head = GameObject.Find("player_head").GetComponent <Animator> (); dialog = GameObject.Find("subtitles_canvas").GetComponent <dialog_system>(); game_manager = GameObject.Find("gamemanager_tutorial").GetComponent <gamemanager_tutorial> (); gate_animation = GameObject.Find("gate_01").GetComponent <Animator> (); }
void Start() { playercontroller = GameObject.Find("player").GetComponent <player_controller> (); settings = GameObject.Find("Settings").GetComponent <Settings> (); //fence_animation = gameObject.GetComponent<Animator> (); Inventory_ui = GameObject.Find("inventory_canvas").GetComponent <inventory_ui> (); Inventory = inventory.instance; player_head = GameObject.Find("player_head").GetComponent <Animator> (); dialog = GameObject.Find("subtitles_canvas").GetComponent <dialog_system>(); game_manager = GameObject.Find("gamemanager_tutorial").GetComponent <gamemanager_tutorial> (); }
// Use this for initialization void Start() { player = GameObject.Find("player"); instructor = GameObject.Find("instructor").GetComponent <NPC_movement>(); settings = GameObject.Find("Settings").GetComponent <Settings>(); player_head = GameObject.Find("player_head").GetComponent <Animator>(); dialog = GameObject.Find("subtitles_canvas").GetComponent <dialog_system>(); instructor_head = gameObject.transform.Find("npc_head").gameObject.GetComponent <Animator>(); instructor_controller = gameObject.GetComponent <NPC_movement> (); game_manager = GameObject.Find("gamemanager_tutorial").GetComponent <gamemanager_tutorial> (); }
// Use this for initialization void Start() { player_controller = GameObject.Find("player").GetComponent <player_controller>(); settings = GameObject.Find("Settings").GetComponent <Settings>(); Inventory = inventory.instance; player_head = GameObject.Find("player_head").GetComponent <Animator> (); dialog = GameObject.Find("subtitles_canvas").GetComponent <dialog_system>(); if (initialize) { item_initialize(); } }