void Start()
    {
        stringholder = StringsHolder_Tutorial.instance;

        main_camera = GameObject.Find("Main Camera").GetComponent <camera_controler>();
        settings    = GameObject.Find("Settings").GetComponent <Settings>();
        player      = GameObject.Find("player").GetComponent <player_controller>();

        instructor_move = GameObject.Find("instructor").GetComponent <NPC_movement> ();

        player_head = GameObject.Find("player_head").GetComponent <Animator> ();

        dialog = GameObject.Find("subtitles_canvas").GetComponent <dialog_system>();

        instructor_head = instructor_move.transform.Find("npc_head").gameObject.GetComponent <Animator>();

        //instructor_trig = instructor_move.gameObject.GetComponent<instructor_trigger> ();

        game_manager = gamemanager_tutorial.instance;

        if (!game_manager.cutscene01_invoked)
        {
            game_manager.cutscene01_invoked = true;
            start_cutscene();
        }
        else
        {
            not_start_cutscene();
        }
    }
Exemple #2
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    void Start()
    {
        player   = GameObject.Find("player");
        settings = GameObject.Find("Settings").GetComponent <Settings>();

        player_head = GameObject.Find("player_head").GetComponent <Animator> ();

        dialog = GameObject.Find("subtitles_canvas").GetComponent <dialog_system>();
    }
Exemple #3
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 void Start()
 {
     player      = GameObject.Find("player").GetComponent <player_controller>();
     pickables   = GameObject.Find("Pickables").transform;
     Inventory   = inventory.instance;
     dialog      = GameObject.Find("subtitles_canvas").GetComponent <dialog_system>();
     settings    = GameObject.Find("Settings").GetComponent <Settings> ();
     player_head = GameObject.Find("player_head").GetComponent <Animator> ();
 }
    void Start()
    {
        player   = GameObject.Find("player");
        settings = GameObject.Find("Settings").GetComponent <Settings>();

        player_head = GameObject.Find("player_head").GetComponent <Animator> ();

        dialog = GameObject.Find("subtitles_canvas").GetComponent <dialog_system>();

        game_manager = GameObject.Find("gamemanager_tutorial").GetComponent <gamemanager_tutorial> ();

        gate_animation = GameObject.Find("gate_01").GetComponent <Animator> ();
    }
    void Start()
    {
        playercontroller = GameObject.Find("player").GetComponent <player_controller> ();
        settings         = GameObject.Find("Settings").GetComponent <Settings> ();
        //fence_animation = gameObject.GetComponent<Animator> ();
        Inventory_ui = GameObject.Find("inventory_canvas").GetComponent <inventory_ui> ();
        Inventory    = inventory.instance;

        player_head = GameObject.Find("player_head").GetComponent <Animator> ();

        dialog = GameObject.Find("subtitles_canvas").GetComponent <dialog_system>();

        game_manager = GameObject.Find("gamemanager_tutorial").GetComponent <gamemanager_tutorial> ();
    }
    // Use this for initialization
    void Start()
    {
        player     = GameObject.Find("player");
        instructor = GameObject.Find("instructor").GetComponent <NPC_movement>();
        settings   = GameObject.Find("Settings").GetComponent <Settings>();

        player_head = GameObject.Find("player_head").GetComponent <Animator>();

        dialog = GameObject.Find("subtitles_canvas").GetComponent <dialog_system>();

        instructor_head = gameObject.transform.Find("npc_head").gameObject.GetComponent <Animator>();

        instructor_controller = gameObject.GetComponent <NPC_movement> ();
        game_manager          = GameObject.Find("gamemanager_tutorial").GetComponent <gamemanager_tutorial> ();
    }
    // Use this for initialization
    void Start()
    {
        player_controller = GameObject.Find("player").GetComponent <player_controller>();
        settings          = GameObject.Find("Settings").GetComponent <Settings>();

        Inventory = inventory.instance;

        player_head = GameObject.Find("player_head").GetComponent <Animator> ();

        dialog = GameObject.Find("subtitles_canvas").GetComponent <dialog_system>();


        if (initialize)
        {
            item_initialize();
        }
    }