Exemple #1
0
    void Update()
    {
        if (mIsDragging)
        {
            Vector2 aPosition = uThumb.GetManager().ScreenToGui(new Vector2(Input.mousePosition.x, Input.mousePosition.y));
            aPosition = new Vector2(aPosition.x, 0 - aPosition.y);

            // TODO: these numbers are hardcoded - copied from the unity gui - figure out how to get this programatically
            Vector2 relativePosition = new Vector2(aPosition.x - 179, aPosition.y + 521);

            if (relativePosition.x < 0)
            {
                relativePosition = new Vector2(0, relativePosition.y);
            }
            if (relativePosition.x > 420)
            {
                relativePosition = new Vector2(420, relativePosition.y);
            }


            mRecordingPlayer.Jump(relativePosition.x / (420 / 30));

            if (!Input.GetMouseButton(0))
            {
                mIsDragging = false;
                mRecordingPlayer.Continue();
            }
        }

        if (mRecordingPlayer != null)
        {
            uThumb.Position = new Vector2((float)mRecordingPlayer.uTime * (420 / 30), 0);
        }
    }
    private IEnumerator resetZoom()
    {
        var controlSize  = control.Size;
        var screenSize   = control.GetManager().GetScreenSize();
        var animatedSize = new dfAnimatedVector2(control.Size, controlSize, 0.2f);

        if (controlSize.x >= screenSize.x - 10 || controlSize.y >= screenSize.y - 10)
        {
            animatedSize.EndValue = fitImage(screenSize.x * 0.75f, screenSize.y * 0.75f, control.Width, control.Height);
        }
        else
        {
            animatedSize.EndValue = fitImage(screenSize.x, screenSize.y, control.Width, control.Height);
        }

        var endPosition      = new Vector3(screenSize.x - animatedSize.EndValue.x, screenSize.y - animatedSize.EndValue.y, 0) * 0.5f;
        var animatedPosition = new dfAnimatedVector3(control.RelativePosition, endPosition, animatedSize.Length);
        var animatedRotation = new dfAnimatedQuaternion(control.transform.rotation, Quaternion.identity, animatedSize.Length);

        while (!animatedSize.IsDone)
        {
            control.Size               = animatedSize;
            control.RelativePosition   = animatedPosition;
            control.transform.rotation = animatedRotation;

            yield return(null);
        }
    }
    void OnMouseDown()
    {
        GameObject g = (GameObject)Instantiate(mRecordingPropPrefab, Vector3.zero, Quaternion.identity);

        g.transform.parent = mScreen.transform;

        Vector2 mousePosition = uImage.GetManager().ScreenToGui(new Vector2(Input.mousePosition.x, Input.mousePosition.y));

        dfTextureSprite sprite = (dfTextureSprite)g.GetComponent(typeof(dfTextureSprite));
        // TODO: these numbers are hardcoded - copied from the unity gui - figure out how to get this programatically
        Vector2 top_left = new Vector2(mousePosition.x - 183, (0 - mousePosition.y) + 123);

        sprite.Position = new Vector2(top_left.x - (sprite.Size.x / 2), top_left.y + (sprite.Size.y / 2));
        sprite.Texture  = (Texture2D)Resources.Load("Props/" + uPurchasedProp.uProp.uID);
        sprite.Size     = new Vector2(sprite.Texture.width, sprite.Texture.height);

        RecordingProp r = (RecordingProp)g.GetComponent(typeof(RecordingProp));

        r.uPurchasedProp = uPurchasedProp;

        MovingArea p = g.GetComponentInChildren <MovingArea>();

        p.OnMouseDown();

        mProps.Remove(uPurchasedProp);
    }
Exemple #4
0
    public IEnumerator OnDoubleTapGesture()
    {
        if (DisplayImage == null)
        {
            Debug.LogWarning("The DisplayImage property is not configured, cannot select the image");
            yield break;
        }

        var photo = ((GameObject)Instantiate(DisplayImage.gameObject)).GetComponent <dfTextureSprite>();

        myImage.GetManager().AddControl(photo);

        photo.Texture            = myImage.Texture;
        photo.Size               = myImage.Size;
        photo.RelativePosition   = myImage.GetAbsolutePosition();
        photo.transform.rotation = Quaternion.identity;
        photo.BringToFront();
        photo.Opacity   = 1f;
        photo.IsVisible = true;

        var screenSize      = myImage.GetManager().GetScreenSize();
        var fullSize        = new Vector2(photo.Texture.width, photo.Texture.height);
        var displaySize     = fitImage(screenSize.x * 0.75f, screenSize.y * 0.75f, fullSize.x, fullSize.y);
        var displayPosition = new Vector3((screenSize.x - displaySize.x) * 0.5f, (screenSize.y - displaySize.y) * 0.5f);

        var animatedPosition = new dfAnimatedVector3(myImage.GetAbsolutePosition(), displayPosition, 0.2f);
        var animatedSize     = new dfAnimatedVector2(myImage.Size, displaySize, 0.2f);

        while (!animatedPosition.IsDone || !animatedSize.IsDone)
        {
            photo.Size             = animatedSize;
            photo.RelativePosition = animatedPosition;

            yield return(null);
        }
    }
Exemple #5
0
    void OnMouseDown()
    {
        GameObject g = (GameObject)Instantiate(mDialoguePrefab, Vector3.zero, Quaternion.identity);

        g.transform.parent = mScreen.transform;

        Vector2 mousePosition = uImage.GetManager().ScreenToGui(new Vector2(Input.mousePosition.x, Input.mousePosition.y));

        dfSlicedSprite sprite = g.GetComponent <dfSlicedSprite>();
        // TODO: these numbers are hardcoded - copied from the unity gui - figure out how to get this programatically
        Vector2 top_left = new Vector2(mousePosition.x - 183, (0 - mousePosition.y) + 123);

        sprite.Position   = new Vector2(top_left.x - (sprite.Size.x / 2), top_left.y + (sprite.Size.y / 2));
        sprite.SpriteName = uBackgroundSpriteName;
        sprite.Size       = new Vector2(300, 300);

        MovingArea p = g.GetComponentInChildren <MovingArea>();

        p.OnMouseDown();
    }
Exemple #6
0
 void OnMouseDown()
 {
     mOriginalPosition = mSprite.GetManager().ScreenToGui(new Vector2(Input.mousePosition.x, Input.mousePosition.y));
     mOriginalRotation = mSprite.transform.eulerAngles.z;
     mIsDragging       = true;
 }