//update menu text based on last play void Level_playerDead(object level, deadPlayerEventArgs e) { string minutes = e.aliveTime.Minutes > 0 ? (e.aliveTime.Minutes > 1 ? (e.aliveTime.Minutes.ToString() + " Minutes and ") : (e.aliveTime.Minutes.ToString() + " Minute and ")) : ""; timerTextLabel.Text = "You survived for " + minutes + e.aliveTime.Seconds + " Seconds"; timerTextLabel.Visible = true; }
//executes on player death void Level_playerDead(object level, deadPlayerEventArgs e) { this.Close(); }