/// <summary> /// Used for internal construction, full allocation. /// </summary> public G(int skillID, fancy.C Value, [email protected] a, fancy.A Parent, System.Collections.Generic.Dictionary <fancy.E, fancy.F> aMap) : base(skillID) { this.Value = Value; this.a = a; this.Parent = Parent; this.aMap = aMap; }
/// <summary> /// Used for internal construction, full allocation. /// </summary> public DefaultBoarderCases(int skillID, float Zfloat, string message, restrictionsAll.Properties none, long nopDefault, [email protected] system) : base(skillID) { this.Zfloat = Zfloat; this.message = message; this.none = none; this.nopDefault = nopDefault; this.system = system; }
/// <summary> /// Used for internal construction, full allocation. /// </summary> public C(int skillID, fancy.C Value, [email protected] a, fancy.A Parent) : base(skillID) { this.Value = Value; this.a = a; this.Parent = Parent; }
/// <summary> /// Used for internal construction, full allocation. /// </summary> public BasicTypes(int skillID, basicTypes.BasicBool aBool, System.Collections.Generic.List <System.Single> aList, System.Collections.Generic.Dictionary <System.Int16, System.SByte> aMap, [email protected] anAnnotation, System.Collections.ArrayList anArray, basicTypes.BasicFloats anotherUserType, System.Collections.Generic.HashSet <System.SByte> aSet, basicTypes.BasicString aString, basicTypes.BasicIntegers aUserType) : base(skillID) { this.aBool = aBool; this.aList = aList; this.aMap = aMap; this.anAnnotation = anAnnotation; this.anArray = anArray; this.anotherUserType = anotherUserType; this.aSet = aSet; this.aString = aString; this.aUserType = aUserType; }
/// <summary> /// Used for internal construction, full allocation. /// </summary> public Test(int skillID, [email protected] f) : base(skillID) { this.f = f; }
/// <summary> /// Used for internal construction, full allocation. /// </summary> public Comment(int skillID, restrictionsAll.Properties property, [email protected] target, string text) : base(skillID) { this.property = property; this.target = target; this.text = text; }
/// <summary> /// Used for internal construction, full allocation. /// </summary> public ExternMixin(int skillID, [email protected] unknownStuff) : base(skillID) { this.unknownStuff = unknownStuff; }