// Start is called before the first frame update void Start() { damageScript = FindObjectOfType <damageManager>(); torpedoScript = FindObjectOfType <LaunchTorpedo>(); subBody = gameObject.GetComponent <Rigidbody>(); }
// Start is called before the first frame update void Start() { damageScript = FindObjectOfType <damageManager>(); torpedoScript = FindObjectOfType <LaunchTorpedo>(); subBody = gameObject.GetComponent <Rigidbody>(); }