// Use this for initialization void Start() { gm = GameObject.Find("GM"); corder = gm.GetComponent <customerOrder>(); // for hard level shuffling if (level == "hard") { raw1.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("mysteryblob"); raw2.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("mysteryblob"); raw3.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("mysteryblob"); raw4.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("mysteryblob"); raw5.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("mysteryblob"); cooked1.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>(list[0]); cooked2.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>(list[1]); cooked3.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>(list[2]); cooked4.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>(list[3]); cooked5.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>(list[4]); } //for (int i = 0; i < list.Count; i++) { // print("list elt: " + list[i]); //} // set each raw sprite to mystery blob // randomized each cooked sprite // we dont need to care about burned }
private void buttonCustomerOrderAdd_Click(object sender, EventArgs e) { if (ValidateEmptyTextBox(1)) { try { projectEntities project = new projectEntities(); customerOrder cOrder = new customerOrder(); cOrder.CustomerID = Convert.ToInt32(textBoxCustomerID.Text); cOrder.OrderDate = orderDate.Value.Date; project.customerOrders.Add(cOrder); project.SaveChanges(); this.DisplayCustomerOrder(); MessageBox.Show("Recored Inserted.."); this.ClearTextBoxCO(); } catch (Exception ex) { MessageBox.Show("Recored Is Not Inserted..\n" + ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); //this.ClearTextBoxCO(); } } else { MessageBox.Show("Please Enter Values. ", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } }