Exemple #1
0
        /// <summary>Oyunu Komple Yükler ve de bazı verileri de pratiklik olsun diye set eder</summary>
        public static bool GameView(ciFramework frameW, csGameView game, short key)
        {
            csPlayers players = null;
            if (!King.UtilPlayers.Load(frameW, ref players)) return false;
            XDocument docGames = null;
            if (!King.Utils.LoadDb(frameW, ref docGames, "Games")) return false;
            XElement nodeGame = null;
            if (!King.Utils.FindGameNode(frameW, ref nodeGame, docGames, key)) return false;
            //
            game.Key = key;
            game.Date = Convert.ToString(nodeGame.Attribute("date").Value);

            game.IsKing = nodeGame.Attribute("king") != null && nodeGame.Attribute("king").Value == "1";
            // Players                    
            foreach (XElement nodePlayer in nodeGame.Element("players").Descendants("player"))
            {
                var player = new csGamePlayer();// 
                player.Key = Convert.ToInt16(nodePlayer.Attribute("key").Value);
                player.Name = players.FirstOrDefault(f => f.Key == player.Key).Name;
                game.Players.Add(player);
                //
            }
            // oynanan turnler
            var nodeTurns = nodeGame.Element("turns");
            if (nodeTurns != null)
            {
                foreach (XElement nodeTurn in nodeTurns.Descendants("turn"))
                {
                    var turn = new csGameTurn();// 
                    turn.Key = Convert.ToInt16(nodeTurn.Attribute("key").Value);
                    turn.Type = (enmGameType)Convert.ToByte(nodeTurn.Attribute("type").Value);
                    turn.Player = Convert.ToInt16(nodeTurn.Attribute("player").Value);
                    turn.IsKing = nodeTurn.Attribute("king") != null && nodeTurn.Attribute("king").Value == "1";

                    // kimler almış elleri
                    foreach (XElement nodeMove in nodeTurn.Element("moves").Descendants("move"))
                    {
                        var move = new csGameTurn.csGameMove();// 
                        move.Player = Convert.ToInt16(nodeMove.Attribute("player").Value);
                        move.Quantity = Convert.ToByte(nodeMove.Attribute("quantity").Value);
                        turn.Moves.Add(move);
                        //
                    }
                    game.Turns.Add(turn);
                    //
                }
            }
            // olası OyunTiplerini de ekleyelim
            var gameTypes = GameTypes();
            foreach (var gameType in gameTypes)
            {
                game.AvailTurns.Add(new csAvailTurn { GameType = gameType });
            }

            // oynanmış turnlerden data bulalım
            foreach (var turn in game.Turns)
            {
                var gameType = game.AvailTurns.FirstOrDefault(f => f.GameType.Key == turn.Type);
                gameType.Played += 1;
                // oynayan kim
                var playerDef = game.Players.FirstOrDefault(f => f.Key == turn.Player);
                playerDef.Played += 1;
                if (gameType.GameType.Key == enmGameType.Trump)
                {
                    playerDef.PlayedTrump += 1;
                }
                else
                {
                    playerDef.PlayedPenalty += 1;
                }
                // her oyundaki her eli playerlara paylaştıralım
                foreach (var move in turn.Moves)
                {
                    var playerMove = game.Players.FirstOrDefault(f => f.Key == move.Player);
                    if (gameType.GameType.Key == enmGameType.Trump)
                    {
                        playerMove.TotalUp += move.Quantity * gameType.GameType.Value;
                    }
                    else
                    {
                        playerMove.TotalDown += move.Quantity * gameType.GameType.Value;
                    }
                    playerMove.Total = playerMove.TotalUp - playerMove.TotalDown;
                }

            }
            return true;

        }
Exemple #2
0
        public static bool GameTurnSave(ciFramework frameW, short gameKey, csGameTurn turn)
        {
            // toplam el ile seçilen uyuyor mu diye bakalım
            var gameTypeDef = GameType(turn.Type);
            int totalMove = 0;
            foreach (var itemMove in turn.Moves)
            {
                totalMove += itemMove.Quantity;
            }
            if (totalMove != gameTypeDef.HowMany) return frameW.ErrorAdd("Toplam " + gameTypeDef.HowMany + " El Seçilmeli");
            //
            XDocument docGames = null;
            if (!King.Utils.LoadDb(frameW, ref docGames, "Games")) return false;
            XElement nodeGame = null;
            if (!King.Utils.FindGameNode(frameW, ref nodeGame, docGames, gameKey)) return false;
            //turns node
            var nodeTurns = nodeGame.Element("turns");
            if (nodeTurns == null)
            {
                nodeTurns = new XElement("turns");
                nodeGame.Add(nodeTurns);
            }
            // turn oluştur veya bul
            XElement nodeTurn = null;
            if (turn.Key == 0)
            {
                turn.Key = nodeTurns.Nodes().Count() + 1;
                nodeTurn = new XElement("turn");
                nodeTurn.Add(new XAttribute("key", turn.Key));
                nodeTurns.Add(nodeTurn);
            }
            else
            {
                if (!King.Utils.FindTurnNode(frameW, ref nodeTurn, nodeGame, turn.Key)) return false;
            }
            // update veya insert
            King.Utils.UpdateAttribute(nodeTurn, "player", Convert.ToString(turn.Player));
            King.Utils.UpdateAttribute(nodeTurn, "type", Convert.ToByte(turn.Type).ToString());
            King.Utils.UpdateAttribute(nodeTurn, "king", (turn.IsKing ? 1 : 0).ToString());
            //eski move varsa da silelim
            if (nodeTurn.Element("moves") != null) nodeTurn.Element("moves").Remove();
            //
            var nodeMoves = new XElement("moves");
            nodeTurn.Add(nodeMoves);
            foreach (var itemMove in turn.Moves)
            {
                if (itemMove.Quantity > 0)
                {
                    var nodeMove = new XElement("move");
                    nodeMoves.Add(nodeMove);
                    nodeMove.Add(new XAttribute("player", itemMove.Player.ToString()));
                    nodeMove.Add(new XAttribute("quantity", itemMove.Quantity.ToString()));
                }
            }

            King.Utils.SaveDb(docGames, "Games");
            return true;
        }