// Use this for initialization void Start() { car_state = GetComponent <csCarState>(); // head = transform.FindChild("Head_Point").gameObject; Transform[] tempTransforms = gameObject.GetComponentsInChildren <Transform>(); foreach (Transform child in tempTransforms) { if (child.name.Contains("Head_Point")) { head = child.gameObject; } if (child.name.Contains("Tail_Point")) { tail = child.gameObject; } if (child.name.Contains("FrontLeg_Point")) { front_Leg = child.gameObject; } if (child.name.Contains("MiddleLeg_Point")) { middle_Leg = child.gameObject; } if (child.name.Contains("BackLeg_Point")) { back_Leg = child.gameObject; } } StateUpdate(); }
void Start() { car = GetComponent <CarController>(); car_state = GetComponent <csCarState>(); ai = GetComponent <CarAIControl>(); tracker = GetComponent <WaypointProgressTracker>(); Original_Destroy = GameObject.Find("Original_Target_Setting").GetComponent <csDestroy_Original>(); Ranking = GameObject.Find("Directional Light").GetComponent <csRanking>(); GameTimer = GameObject.Find("Directional Light").GetComponent <csGameTimer>(); }
/// void Start() { GooglePlayGames.PlayGamesPlatform.Activate(); P1_Button_Text.text = UserManager.Instance().name; GameFIN = GameObject.Find("Directional Light").GetComponent <csGameFINISH>(); P1_Name.text = UserManager.Instance().name; Player1_traker = GameObject.Find("MyPlayer").GetComponent <WaypointProgressTracker>(); Player2_traker = GameObject.Find("Computer1").GetComponent <WaypointProgressTracker>(); Player3_traker = GameObject.Find("Computer2").GetComponent <WaypointProgressTracker>(); Player4_traker = GameObject.Find("Computer3").GetComponent <WaypointProgressTracker>(); Player1_CollCheck = GameObject.Find("MyPlayer").GetComponent <csCollisionCheck>(); Player2_CollCheck = GameObject.Find("Computer1").GetComponent <csCollisionCheck>(); Player3_CollCheck = GameObject.Find("Computer2").GetComponent <csCollisionCheck>(); Player4_CollCheck = GameObject.Find("Computer3").GetComponent <csCollisionCheck>(); P1_Car_State = GameObject.Find("MyPlayer").GetComponent <csCarState>(); P2_Car_State = GameObject.Find("Computer1").GetComponent <csCarState>(); P3_Car_State = GameObject.Find("Computer2").GetComponent <csCarState>(); P4_Car_State = GameObject.Find("Computer3").GetComponent <csCarState>(); P1_Carcontroller = GameObject.Find("MyPlayer").GetComponent <CarController>(); P2_Carcontroller = GameObject.Find("Computer1").GetComponent <CarController>(); P3_Carcontroller = GameObject.Find("Computer2").GetComponent <CarController>(); P4_Carcontroller = GameObject.Find("Computer3").GetComponent <CarController>(); P1_Speed1_Ex = P1_Car_State.maxSpeed * 0.8f; P1_Speed1_0x = P1_Car_State.maxSpeed * 1.2f; P1_Speed1_1x = P1_Car_State.maxSpeed * 1.5f; P1_Speed1_2x = P1_Car_State.maxSpeed * 2.0f; P2_Speed1_Ex = P1_Car_State.maxSpeed * 0.8f; P2_Speed1_0x = P2_Car_State.maxSpeed * 1.2f; P2_Speed1_1x = P2_Car_State.maxSpeed * 1.5f; P2_Speed1_2x = P2_Car_State.maxSpeed * 2.0f; P3_Speed1_Ex = P1_Car_State.maxSpeed * 0.8f; P3_Speed1_0x = P3_Car_State.maxSpeed * 1.2f; P3_Speed1_1x = P3_Car_State.maxSpeed * 1.5f; P3_Speed1_2x = P3_Car_State.maxSpeed * 2.0f; P4_Speed1_Ex = P1_Car_State.maxSpeed * 0.8f; P4_Speed1_0x = P4_Car_State.maxSpeed * 1.2f; P4_Speed1_1x = P4_Car_State.maxSpeed * 1.5f; P4_Speed1_2x = P4_Car_State.maxSpeed * 2.0f; }
// Use this for initialization void Start() { car_state = GetComponent<csCarState>(); // head = transform.FindChild("Head_Point").gameObject; Transform[] tempTransforms = gameObject.GetComponentsInChildren<Transform>(); foreach (Transform child in tempTransforms) { if (child.name.Contains("Head_Point")) { head = child.gameObject; } if (child.name.Contains("Tail_Point")) { tail = child.gameObject; } if (child.name.Contains("FrontLeg_Point")) { front_Leg = child.gameObject; } if (child.name.Contains("MiddleLeg_Point")) { middle_Leg = child.gameObject; } if (child.name.Contains("BackLeg_Point")) { back_Leg = child.gameObject; } } StateUpdate(); }
/// void Start() { GooglePlayGames.PlayGamesPlatform.Activate(); P1_Button_Text.text = UserManager.Instance().name; GameFIN = GameObject.Find("Directional Light").GetComponent<csGameFINISH>(); P1_Name.text = UserManager.Instance().name; Player1_traker = GameObject.Find("MyPlayer").GetComponent<WaypointProgressTracker>(); Player2_traker = GameObject.Find("Computer1").GetComponent<WaypointProgressTracker>(); Player3_traker = GameObject.Find("Computer2").GetComponent<WaypointProgressTracker>(); Player4_traker = GameObject.Find("Computer3").GetComponent<WaypointProgressTracker>(); Player1_CollCheck = GameObject.Find("MyPlayer").GetComponent<csCollisionCheck>(); Player2_CollCheck = GameObject.Find("Computer1").GetComponent<csCollisionCheck>(); Player3_CollCheck = GameObject.Find("Computer2").GetComponent<csCollisionCheck>(); Player4_CollCheck = GameObject.Find("Computer3").GetComponent<csCollisionCheck>(); P1_Car_State = GameObject.Find("MyPlayer").GetComponent<csCarState>(); P2_Car_State = GameObject.Find("Computer1").GetComponent<csCarState>(); P3_Car_State = GameObject.Find("Computer2").GetComponent<csCarState>(); P4_Car_State = GameObject.Find("Computer3").GetComponent<csCarState>(); P1_Carcontroller = GameObject.Find("MyPlayer").GetComponent<CarController>(); P2_Carcontroller = GameObject.Find("Computer1").GetComponent<CarController>(); P3_Carcontroller = GameObject.Find("Computer2").GetComponent<CarController>(); P4_Carcontroller = GameObject.Find("Computer3").GetComponent<CarController>(); P1_Speed1_Ex = P1_Car_State.maxSpeed * 0.8f; P1_Speed1_0x = P1_Car_State.maxSpeed * 1.2f; P1_Speed1_1x = P1_Car_State.maxSpeed * 1.5f; P1_Speed1_2x = P1_Car_State.maxSpeed * 2.0f; P2_Speed1_Ex = P1_Car_State.maxSpeed * 0.8f; P2_Speed1_0x = P2_Car_State.maxSpeed * 1.2f; P2_Speed1_1x = P2_Car_State.maxSpeed * 1.5f; P2_Speed1_2x = P2_Car_State.maxSpeed * 2.0f; P3_Speed1_Ex = P1_Car_State.maxSpeed * 0.8f; P3_Speed1_0x = P3_Car_State.maxSpeed * 1.2f; P3_Speed1_1x = P3_Car_State.maxSpeed * 1.5f; P3_Speed1_2x = P3_Car_State.maxSpeed * 2.0f; P4_Speed1_Ex = P1_Car_State.maxSpeed * 0.8f; P4_Speed1_0x = P4_Car_State.maxSpeed * 1.2f; P4_Speed1_1x = P4_Car_State.maxSpeed * 1.5f; P4_Speed1_2x = P4_Car_State.maxSpeed * 2.0f; }
// Use this for initialization void Start() { car_state = GetComponent <csCarState>(); car_state.isSmart = true; }
// Use this for initialization void Start() { car_state = GetComponent <csCarState>(); car_state.isJumper = true; }
void Start() { car = GetComponent<CarController>(); car_state = GetComponent<csCarState>(); ai = GetComponent<CarAIControl>(); tracker = GetComponent<WaypointProgressTracker>(); Original_Destroy = GameObject.Find("Original_Target_Setting").GetComponent<csDestroy_Original>(); Ranking = GameObject.Find("Directional Light").GetComponent<csRanking>(); GameTimer = GameObject.Find("Directional Light").GetComponent<csGameTimer>(); }
// Use this for initialization void Start() { car_state = gameObject.transform.parent.GetComponent <csCarState>(); }
/// void Start() { GameFIN = GameObject.Find("Directional Light").GetComponent<csGameFINISH>(); Player1_traker = GameObject.Find("MyPlayer").GetComponent<WaypointProgressTracker>(); Player2_traker = GameObject.Find("Computer1").GetComponent<WaypointProgressTracker>(); Player3_traker = GameObject.Find("Computer2").GetComponent<WaypointProgressTracker>(); Player4_traker = GameObject.Find("Computer3").GetComponent<WaypointProgressTracker>(); Player1_CollCheck = GameObject.Find("MyPlayer").GetComponent<csCollisionCheck>(); Player2_CollCheck = GameObject.Find("Computer1").GetComponent<csCollisionCheck>(); Player3_CollCheck = GameObject.Find("Computer2").GetComponent<csCollisionCheck>(); Player4_CollCheck = GameObject.Find("Computer3").GetComponent<csCollisionCheck>(); P1_Car_State = GameObject.Find("MyPlayer").GetComponent<csCarState>(); P2_Car_State = GameObject.Find("Computer1").GetComponent<csCarState>(); P3_Car_State = GameObject.Find("Computer2").GetComponent<csCarState>(); P4_Car_State = GameObject.Find("Computer3").GetComponent<csCarState>(); P1_Carcontroller = GameObject.Find("MyPlayer").GetComponent<CarController>(); P2_Carcontroller = GameObject.Find("Computer1").GetComponent<CarController>(); P3_Carcontroller = GameObject.Find("Computer2").GetComponent<CarController>(); P4_Carcontroller = GameObject.Find("Computer3").GetComponent<CarController>(); P1_Speed1_0x = P1_Car_State.maxSpeed; P1_Speed1_1x = P1_Car_State.maxSpeed * 1.5f; P1_Speed1_2x = P1_Car_State.maxSpeed * 2.0f; P2_Speed1_0x = P2_Car_State.maxSpeed; P2_Speed1_1x = P2_Car_State.maxSpeed * 1.5f; P2_Speed1_2x = P2_Car_State.maxSpeed * 2.0f; P3_Speed1_0x = P3_Car_State.maxSpeed; P3_Speed1_1x = P3_Car_State.maxSpeed * 1.5f; P3_Speed1_2x = P3_Car_State.maxSpeed * 2.0f; P4_Speed1_0x = P4_Car_State.maxSpeed; P4_Speed1_1x = P4_Car_State.maxSpeed * 1.5f; P4_Speed1_2x = P4_Car_State.maxSpeed * 2.0f; }
// Use this for initialization void Start() { car_state = GetComponent<csCarState>(); car_state.isSmart = true; }
// Use this for initialization void Start() { car_state = gameObject.transform.parent.GetComponent<csCarState>(); }
// Use this for initialization void Start() { car_state = GetComponent<csCarState>(); car_state.isJumper = true; }