Exemple #1
0
        private void playerWin(Character player)
        {
            player.MyWins += 1;

            for (int i = 0; i < roundIndicators.Length; i++)
            {
                if (i < (roundIndicators.Length / 2))
                {
                    if (i < Player1.MyWins)
                        roundIndicators[i].ClipTangle = new Rectangle(40, 0, 40, 40);
                }
                else
                {
                    if ((i - (roundIndicators.Length / 2)) < Player2.MyWins)
                        roundIndicators[i].ClipTangle = new Rectangle(40, 0, 40, 40);
                }
                roundIndicators[i].refreshClipping();
            }

            if (player.MyWins == (constants.NUM_ROUNDS / 2))
            {
                wintext = player.MySprite.charName.ToUpper() + " IS CHAMPION. HOORAY!";
                currentState = constants.LEVELSTATE.GAMEWIN;
            }
            else
            {
                wintext = player.MySprite.charName.ToUpper() + " WINS";
                currentState = constants.LEVELSTATE.ROUNDWIN;
            }

            winTextPos.X = (constants.SCREEN_WIDTH / 2) - (mainFont.MeasureString(wintext).X / 2);
            winTextPos.Y = (constants.SCREEN_HEIGHT / 2) - (mainFont.MeasureString(wintext).Y / 2);
        }
Exemple #2
0
        /// <summary>
        /// This should only be called after everything has been constructed in the current level.
        /// </summary>
        public void Reset()
        {
            Player1.Reset();
            Player2.Reset();

            Player1.MySprite.GlobPos = new Vector2(0,
                (int)(constants.GROUND_HEIGHT - (constants.SPRITE_SIZE * constants.SPRITE_SCALE)));
            Player2.MySprite.GlobPos = new Vector2(constants.SCREEN_WIDTH - (int)(constants.SPRITE_WIDTH * constants.SPRITE_SCALE),
                (int)(constants.GROUND_HEIGHT - (constants.SPRITE_SIZE * constants.SPRITE_SCALE)));

            currentState = constants.LEVELSTATE.PLAYING;
        }