/* * Function: OnRequestPlayerCount * * Send number of players connected to the host * * Parameters: * * msg1 * * Returns: * * void */ void OnRequestPlayerCount(NetworkMessage msg1) { int playerCount1 = NetworkServer.connections.Count; connectionCount msg = new connectionCount(); msg.newMessage(playerCount1); NetworkConnection localConn = NetworkServer.localConnections [0]; NetworkServer.SendToClient(localConn.connectionId, Message.NUM_OF_PLAYERS, msg); }
/* Function: OnRequestPlayerCount Send number of players connected to the host Parameters: msg1 Returns: void */ void OnRequestPlayerCount(NetworkMessage msg1) { int playerCount1 = NetworkServer.connections.Count; connectionCount msg = new connectionCount (); msg.newMessage (playerCount1); NetworkConnection localConn = NetworkServer.localConnections [0]; NetworkServer.SendToClient (localConn.connectionId, Message.NUM_OF_PLAYERS, msg); }