public double CalculateValue(condition c, long pn) { // TODO: Look elsewhere to find market value for the item USING THE "pn" // e.g. float inVal = searchDBValue(pn); double inVal = 10.20d; // If the item is composition of other items then add each of their values // to the base values of the item if (_Components.Length > 0) { foreach (Item i in _Components) { inVal += i._Value; } } // Ensuring value of item found using pn is round to 2dp double outVal = Math.Round(inVal, 2); // Calculating condition multiplier for value of item double condMulti = CalculateCondMulti(c); // Finally multiply the outVal * condMulti to arrive at final return value return(outVal * condMulti); }
/// <summary> /// Utility method used to clean the state of a chunk. It has the signature of an event method /// because it is passed to a timer class. /// </summary> /// <param name="source">ND</param> /// <param name="e">ND</param> private void cleaner(object source, EventArgs e) { if (this.actualCondition == condition.DIRTY) { this.actualCondition = condition.CLEAN; } }
public static GameObject FindChildInCondition(this GameObject _this, condition cond) { if (_this == null) { return(null); } Transform transform = _this.GetComponent <Transform>(); foreach (Transform trans in transform) { if (cond(trans.gameObject)) { return(trans.gameObject); } else { GameObject obj = trans.gameObject.FindChildInCondition(cond); if (obj) { return(obj); } } } return(null); }
public void MoveTo(Vector3 targetPos, bool topPriority = false) { ResetValues(); ThrowUniversalEvent("EventMovementToTheTargetRequested"); if (!spaceManagerInstance.isPrimaryProcessingCompleted) { throw new GraphNotReadyException(); } if (Vector3.Distance(thisTransformInstance.position, targetPos) < SpaceGraph.cellMinSideLength) { foundPath = new List <Vector3> { thisTransformInstance.position, targetPos }; finalPath = new List <Vector3>(foundPath); curCond = WaitingForWayProcessing; targetCoord = targetPos; ThrowUniversalEvent("EventPathWasFound"); ThrowUniversalEvent("EventProcessingStarted"); ProcessPath(foundPath); return; } ThrowUniversalEvent("EventPathfindingRequested"); curCond = WaitingForPursuersQueue; curPos = thisTransformInstance.position; targetCoord = targetPos; QueueUpForPathfinding(topPriority); }
public KeyValuePair <condition, narrative> readNextScene() { if (file.Peek() == -1) { throw new System.IO.IOException("Slumscript syntax error in scene count"); } string curr = file.ReadLine(); curr.Trim(); while (String.Compare(curr, "") == 0) { curr = file.ReadLine(); } if (String.Compare(curr, "BEGIN") != 0) { throw(new System.IO.IOException("Slumscript syntax error in scene " + currentScene)); } condition c = parseConditition(); // Read lines until end List <string> lines = new List <string>(); curr = file.ReadLine(); curr.Trim(); while (String.Compare(curr, "END") != 0) { lines.Add(curr); curr = file.ReadLine(); } return(new KeyValuePair <condition, narrative>(c, parseScene(lines))); }
/// <summary> /// Places pursuer to the WaitingForRequest state. /// Resets all non-public & internal variables, destroys line visualization, if it's existing. /// Stops all async tasks. /// </summary> void ResetValues() { LeavePathfindingQueue(); if (trajectoryVisualLine != null) { Destroy(trajectoryVisualLine); trajectoryVisualLine = null; } cTSInstance.Cancel(); cTSInstance = new CancellationTokenSource(); curCond = WaitingForRequest; finalPath.Clear(); foundPath.Clear(); refinedPath.Clear(); totalLength = 0; offset = 0; actionsQueue.Clear(); isRefiningInProgress = false; prePointI = 0; if (spaceManagerInstance.gridDetailLevelsCount <= pathfindingLevel) { pathfindingLevel = spaceManagerInstance.gridDetailLevelsCount - 1; } }
/// <summary> /// Constructor... yeah /// </summary> public Objective(int id) { nextObjectives = new List<int>(); state = condition.initialized; this.id = id; }
public ActionResult DeleteConfirmed(int id) { condition condition = db.conditions.Find(id); db.conditions.Remove(condition); db.SaveChanges(); return(RedirectToAction("Index")); }
/// <summary> /// Add the condition to the conditions part. /// </summary> /// <param name="model"></param> /// <param name="cxpId"></param> /// <param name="strXPath"></param> /// <param name="prefixMappings"></param> public condition setup(xpathsXpath xpath) { condition result = null; ////////////////////////// // Second, create and add the condition // If the Condition is already defined in our Condition part, don't do it again. // Also need this for ID generation. Dictionary <string, string> conditionsById = new Dictionary <string, string>(); foreach (condition xx in conditions.condition) { conditionsById.Add(xx.id, ""); if (xx.Item is xpathref) { xpathref ex = (xpathref)xx.Item; if (ex.id.Equals(xpath.id)) { result = xx; log.Info("This Condition is already setup, with ID: " + xx.id); break; } } } if (result == null) // not already defined { // Add the new condition result = new condition(); //result.id = IdGenerator.generateIdForXPath(conditionsById, null, null, xpath.dataBinding.xpath); result.id = IdHelper.GenerateShortID(5); xpathref xpathref = new xpathref(); xpathref.id = xpath.id; result.Item = xpathref; conditions.condition.Add(result); // Save the conditions in docx string ser = conditions.Serialize(); log.Info(ser); CustomXmlUtilities.replaceXmlDoc(model.conditionsPart, ser); } // Set this conditionId = result.id; log.Debug("Condition written!"); return(result); }
public itemProperties(long Npn, long Nsn, condition Ncond, string Nname, bool NhasComponents, Item[] Ncomponents) { pn = Npn; sn = Nsn; cond = Ncond; name = Nname; hasComponents = NhasComponents; components = Ncomponents; }
public IEnumerator actionWithCondition(inProcess inProcess, condition condition, afterEnd afterEnd) { while (condition() == false) { inProcess?.Invoke(); yield return(new WaitForEndOfFrame()); } afterEnd?.Invoke(); }
public void RunLine() { condition result = condition.run; while (result != condition.finish) { result = ProcessElem(); } }
public ActionResult Edit([Bind(Include = "Id,Name,Description")] condition condition) { if (ModelState.IsValid) { db.Entry(condition).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(condition)); }
/// <summary> /// Interrupts pursuer's movement. /// </summary> /// <returns>False, if pursuer not in Movement state at the call moment.</returns> public bool InterruptMovement() { if (curCond == Movement) { ThrowUniversalEvent("EventMovementWasInterrupted"); curCond = WaitingForTheContinuation; return(true); } return(false); }
/// <summary> /// Resumes pursuer's movement. /// </summary> /// <returns>False, if pursuer not in WaitingForTheContinuation state at the call moment.</returns> public bool ResumeMovement() { if (curCond == WaitingForTheContinuation) { ThrowUniversalEvent("EventMovementWasResumed"); curCond = Movement; return(true); } return(false); }
public ActionResult Create([Bind(Include = "Id,Name,Description")] condition condition) { if (ModelState.IsValid) { db.conditions.Add(condition); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(condition)); }
public int endCondition <condition>() where condition : BaseCondition { condition preexisting = getCondition <condition>(); if (preexisting != null) { int mult = preexisting.getMult(); preexisting.abruptEnd(); return(mult); } return(0); }
/// <summary> /// Allows to start pathfinding method. /// (Calls from SpaceManager, when the queue is pumping to the moment, the turn comes to this Pursuer) /// </summary> public void AllowPathfinding() { if (GetCurCondition() == "WaitingForPursuersQueue") { ThrowUniversalEvent("EventPathfindingQueueCameUp"); curCond = WaitingForAWay; ThrowUniversalEvent("EventPathfindingStarted"); FindWay(thisTransformInstance.position, targetCoord, pathfindingLevel, foundPath, selectedPFAlg, defaultFailureAct, defaultSuccesAct); } }
/// <summary> /// Returns a list of all contracts that meet the requierment /// </summary> /// <param name="cond">condition delegate</param> public List <Contract> GetContractByCondition(condition cond) { List <Contract> newList; foreach (Contract item in GetAllContract) { if (cond) { newList.Add(item); } } return(newList); }
/// <summary> /// Returns the number of all contracts that meet the requierment /// </summary> /// <param name="cond">condition delegate</param> public List <Contract> GetNumOfContractsStandingOnCondition(condition cond) { int num = 0; foreach (Contract item in GetAllContract) { if (cond) { num++; } } return(num); }
// GET: Condition/Delete/5 public ActionResult Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } condition condition = db.conditions.Find(id); if (condition == null) { return(HttpNotFound()); } return(View(condition)); }
public List <Test> AlltestsThat(condition Mycondition) { List <Test> myList = new List <Test>(); IEnumerable <Test> allTest = dal.GetAllTests(); foreach (Test t in allTest) { if (Mycondition(t)) { myList.Add(t); } } return(myList); }
public float CalculateValue(condition c, long pn) { // TODO: Look elsewhere to find market value for the item USING THE "pn" // e.g. float inVal = searchDBValue(pn); // Ensuring value of item found using pn is round to 2dp float inVal = 10.20f; //float outVal = Math.Round(inVal, 2); // Calculating condition multiplier for value of item float condMulti = CalculateCondMulti(c); // Finally multiply the outVal * condMulti to arrive at final return value return(inVal * condMulti); }
/// <summary> /// Valorized constuctor of the class. It represents a chunk already downloaded because a payload /// is passed to the method. The condition of the chunk is automatically set to DOWNLOADED. /// </summary> /// <param name="payload">The payload contained into the chunk.</param> public BufferChunk(byte[] payload) { this.Payload = payload; this.actualCondition = condition.DOWNLOADED; }
/// <summary> /// Default constructor of the class. It limits itself to only set the state of the chunk by default /// in CLEAN condition. /// </summary> public BufferChunk() { this.actualCondition = condition.CLEAN; }
/// <summary> /// Sets the objective to a starting state. This way, an objective may be /// predictable when reused. /// /// Notably registers event handlers. /// </summary> /// <param name="gameReference">A reference to the game so that the event /// manager is accessible. Also, other initializing actions may be taken.</param> public virtual void Initialize(Pantheon gameReference) { // Register the objective's handler in the event manager HandleEvent eventHandler = this.HandleNotification; gameReference.EventManager.register(this.EventType, eventHandler); state = condition.active; }
/// <summary> /// An event handler meant to be registered with the event manager. /// </summary> /// <param name="eventinfo">The event data passed to the handler</param> public virtual void HandleNotification(Event eventinfo) { state = condition.complete; }
private static string GetCondition(FetchEntityType entity, condition condition, FetchXmlBuilder sender) { var result = ""; if (!string.IsNullOrEmpty(condition.attribute)) { GetEntityMetadata(entity.name, sender); var attrMeta = FetchXmlBuilder.GetAttribute(entity.name, condition.attribute); if (attrMeta == null) { throw new Exception($"No metadata for attribute: {entity.name}.{condition.attribute}"); } result = attrMeta.SchemaName; switch (attrMeta.AttributeType) { case AttributeTypeCode.Picklist: case AttributeTypeCode.Money: case AttributeTypeCode.State: case AttributeTypeCode.Status: result += "/Value"; break; case AttributeTypeCode.Lookup: result += "/Id"; break; } switch (condition.@operator) { case @operator.eq: case @operator.ne: case @operator.lt: case @operator.le: case @operator.gt: case @operator.ge: result += $" {condition.@operator} "; break; case @operator.neq: result += " ne "; break; case @operator.@null: result += " eq null"; break; case @operator.notnull: result += " ne null"; break; case @operator.like: result = $"substringof('{condition.value}', {attrMeta.SchemaName})"; break; case @operator.notlike: result = $"not substringof('{condition.value}', {attrMeta.SchemaName})"; break; case @operator.@in: case @operator.notin: throw new Exception($"Condition operator '{condition.@operator}' is not yet supported by the OData generator"); default: throw new Exception($"Unsupported OData condition operator '{condition.@operator}'"); } if (!string.IsNullOrEmpty(condition.value) && condition.@operator != @operator.like && condition.@operator != @operator.notlike) { switch (attrMeta.AttributeType) { case AttributeTypeCode.Money: case AttributeTypeCode.BigInt: case AttributeTypeCode.Boolean: case AttributeTypeCode.Decimal: case AttributeTypeCode.Double: case AttributeTypeCode.Integer: case AttributeTypeCode.State: case AttributeTypeCode.Status: case AttributeTypeCode.Picklist: result += condition.value; break; case AttributeTypeCode.Uniqueidentifier: case AttributeTypeCode.Lookup: case AttributeTypeCode.Customer: case AttributeTypeCode.Owner: result += $"(guid'{condition.value}')"; break; case AttributeTypeCode.DateTime: result += $"datetime'{condition.value}'"; break; default: result += $"'{condition.value}'"; break; } } } return result; }
public WhereItem(string fieldName, condition con, string value) { _FieldName = fieldName; _Condition = con; _Value = value; }