// Use this for initialization void Start() { mapRef = GameObject.Find("Director").GetComponent <GridMap>().MAP; x = Mathf.RoundToInt(transform.position.x); y = Mathf.RoundToInt(transform.position.y); z = Mathf.RoundToInt(transform.position.z) * -1; comMan = GameObject.Find("Director").GetComponent <combatManager>(); }
public void Start() { Agent playerAgent = new PlayerStats(name: playerName, strength: playerStrength, healthpoints: playerHealthpoints, maxHealthPoints: playerMaxHealthPoints, vitality: playerVitality, minAttackPower: playerMinAttackpower, maxAttackPower: playerMaxAttackpower, armor: playerArmor, dexterity: playerDexterity, dodge: playerDodge, targetAgent: playerTargetAgent, myTurn: playerTurn, skillpoints: playerSkillpoints, expierencePointsToLevel: playerExpierencePointsToLevel, currentExpierencePoints: playerCurrentExpierencePoints, level: playerLevel, currentEnergy: playerCurrentEnergy, maxEnergy: playerMaxEnergy, currentHunger: playerCurrentHunger, maxHunger: playerMaxHunger, runAwayChance: playerRunAwayChance); energyFill = GameObject.Find("Energy_Bar/Filler").GetComponent <Image>(); XPFill = GameObject.Find("XP_Bar/Filler").GetComponent <Image>(); HealthFill = GameObject.Find("Health_Bar/Filler").GetComponent <Image>(); combatManagerScript = GameObject.FindGameObjectWithTag("ManagerFight").GetComponent <combatManager>(); strengthText = GameObject.Find("Strength_text").GetComponent <Text>(); dexterityText = GameObject.Find("dexterity_text").GetComponent <Text>(); vitalityText = GameObject.Find("Vitality_text").GetComponent <Text>(); skillpointsText = GameObject.Find("Skillpoints_text").GetComponent <Text>(); levelText = GameObject.Find("Level_text").GetComponent <Text>(); dodgeText = GameObject.Find("dodge_text").GetComponent <Text>(); attackPowerText = GameObject.Find("attackPower_text").GetComponent <Text>(); armorText = GameObject.Find("Armor_text").GetComponent <Text>(); improveDexterity = GameObject.Find("improve_dexterity"); improveStrength = GameObject.Find("improve_Strength"); improveVitality = GameObject.Find("improve_vitality"); thisAuido.clip = wildernessMusic[0]; thisAuido.Play(); improveDexterity.SetActive(false); improveStrength.SetActive(false); improveVitality.SetActive(false); statsInfluence(); updateEnergyBar(); updateHealthBar(); updateXPBar(); }
void Awake() { manager = this; }