public Transform gunOutput; // gun's exit // Use this for initialization void Start () { if (photonView.isMine) combathandler = transform.root.gameObject.GetComponent<combatHandler>(); else transform.GetChild(1).GetChild(1).gameObject.SetActive(false); }
// float maxRecoil_x = -20; // float recoilSpeed = 10; // float recoil = 0; // public Transform recoilMod; void Start () { // recoilMod = transform.parent; aud = GetComponent<AudioSource>(); master = transform.root.GetComponent<combatHandler>(); if (photonView.isMine) { combathandler = transform.root.gameObject.GetComponent<combatHandler>(); _camera = transform.parent.parent.gameObject; endPoint = transform.root.GetChild(0).GetChild(1); } else { hands.SetActive(false); } }