Inheritance: Photon.MonoBehaviour
Exemple #1
0
	public Transform gunOutput; // gun's exit
	
	// Use this for initialization
	void Start () 
	{
		if (photonView.isMine)
			combathandler = transform.root.gameObject.GetComponent<combatHandler>();
		else
			transform.GetChild(1).GetChild(1).gameObject.SetActive(false);
	}
Exemple #2
0
//	float maxRecoil_x = -20;
//	float recoilSpeed = 10;
//	float recoil = 0;
//	public Transform recoilMod;
	
	void Start ()
	{
//		recoilMod = transform.parent;
		aud = GetComponent<AudioSource>();
		master = transform.root.GetComponent<combatHandler>();
		if (photonView.isMine)
		{
			combathandler = transform.root.gameObject.GetComponent<combatHandler>();
			_camera = transform.parent.parent.gameObject;
			endPoint = transform.root.GetChild(0).GetChild(1);
		}
		else
		{
			hands.SetActive(false);
		}
		
	}