Exemple #1
0
    void sendPlayerPosition()
    {
        GameObject    gameObject    = GameObject.FindWithTag("Player");
        Vector3       position      = gameObject.transform.position;
        ClientMessage clientMessage = baseMessage();
        Player        player        = clientMessage.player;

        Entity   entity  = new Entity();
        EVector3 evector = new EVector3();

        entity.vector3 = evector;

        entity.vector3.x = position.x;
        entity.vector3.y = position.z;
        entity.vector3.z = position.y;

        entity.id         = player.id;
        entity.entityType = "player";
        TrackEntity trackEntity = new TrackEntity();

        trackEntity.value  = true;
        entity.trackEntity = trackEntity;
        GetNeighbors getNeighbors = new GetNeighbors();

        getNeighbors.neighborType = "npc";
        getNeighbors.vector3      = new EVector3();
        getNeighbors.vector3.x    = position.x;
        getNeighbors.vector3.y    = position.z;
        getNeighbors.vector3.z    = position.y;
        entity.getNeighbors       = getNeighbors;
        clientMessage.entity.Add(entity);
        sendMessage(clientMessage);
    }
Exemple #2
0
 void printResponse(ClientMessage message)
 {
     foreach (Entity entity in message.entity)
     {
         neighborsFromServer.TryAdd("1", entity.neighbors);
     }
 }
Exemple #3
0
    void sendMessage(ClientMessage message)
    {
        MemoryStream stream = new MemoryStream();

        Serializer.Serialize(stream, message);
        byte[] bytes = stream.ToArray();
        udpClient.Send(bytes, bytes.Length, "192.168.1.6", 8100);
    }
Exemple #4
0
    ClientMessage baseMessage()
    {
        Player        player        = basePlayer();
        ClientMessage clientMessage = new ClientMessage();

        clientMessage.player = player;
        return(clientMessage);
    }
Exemple #5
0
    private void dataReady(IAsyncResult ar)
    {
        byte[]        bytes         = udpClient.EndReceive(ar, ref udp_ep);
        MemoryStream  stream        = new MemoryStream(bytes);
        ClientMessage clientMessage = Serializer.Deserialize <ClientMessage> (stream);

        printResponse(clientMessage);
        receiveData();
    }
Exemple #6
0
    void OnApplicationQuit()
    {
        ClientMessage clientMessage = baseMessage();
        PlayerLogout  logout        = new PlayerLogout();

        logout.playerId            = basePlayer().id;
        clientMessage.playerLogout = logout;
        sendMessage(clientMessage);
        udpClient.Close();
        //networkThread.Abort ();
        //networkThread.Join ();
        Debug.Log("Networking stopped");
    }