public void ProjectileDataOnCollision(coProjectileData datablock, coProjectile projectile, coShapeBase shapebase, string fad, Point3F pos, string normal) { // Apply damage to the object all shape base objects if (datablock["directDamage"].AsFloat() > 0) { if ((console.getTypeMask(shapebase) & (uint)SceneObjectTypesAsUint.ShapeBaseObjectType) == (uint)SceneObjectTypesAsUint.ShapeBaseObjectType) { ShapeBaseDamage(shapebase, projectile.ID, pos, datablock["directDamage"].AsFloat(), datablock["damageType"]); } } }
public void ProjectileDataOnExplode(coProjectileData data, coProjectile proj, Point3F position, string mod) { // Damage objects within the projectiles damage radius float radius = data["damageRadius"].AsFloat(); if (radius <= 0) { return; } string damageType = data["damageType"]; float areaImpulse = data["areaImpulse"].AsFloat(); float radiusDamage = data["radiusDamage"].AsFloat(); RadiusDamage((coPlayer)proj.ID, position, radius, radiusDamage, damageType, areaImpulse); }