public GridBase(int x_intervals, int y_intervals, string name) { bc = Color.Azure; xintervals = x_intervals; yintervals = y_intervals; Image im = new Bitmap(name); Bitmap b = new Bitmap(im); // Console.WriteLine("\n" + b.Width + " " + b.Height + "\n Hello World!"); xstep = (int)(((float)b.Width) / ((float)xintervals)); ystep = (int)(((float)b.Height) / ((float)yintervals)); //Console.WriteLine("\n" + xstep + " " + xintervals + " " + ystep + " " + yintervals + "\n Hello World!"); red = new cmesh(xstep, x_intervals, ystep, y_intervals); green = new cmesh(xstep, x_intervals, ystep, y_intervals); blue = new cmesh(xstep, x_intervals, ystep, y_intervals); for (int i = 0, ix = 0; i < xintervals + 1 && ix < b.Width; i++, ix += xstep) { for (int j = 0, jy = 0; j < yintervals + 1 && jy < b.Height; j++, jy += ystep) { red.setindex(i, j, (byte)b.GetPixel(ix, jy).R); green.setindex(i, j, (byte)b.GetPixel(ix, jy).G); blue.setindex(i, j, (byte)b.GetPixel(ix, jy).B); } } im.Dispose(); }
public GridBase(int xs, int x_intervals, int ys, int y_intervals, Color c) { Random r = new Random(); bc = c; xstep = xs; ystep = ys; xintervals = x_intervals; yintervals = y_intervals; red = new cmesh(xs, x_intervals, ys, y_intervals); green = new cmesh(xs, x_intervals, ys, y_intervals); blue = new cmesh(xs, x_intervals, ys, y_intervals); for (int i = 0; i < xintervals + 1; i++) { for (int j = 0; j < yintervals + 1; j++) { red.setindex(i, j, (byte)r.Next(50, 255)); green.setindex(i, j, (byte)r.Next(50, 255)); blue.setindex(i, j, (byte)r.Next(50, 255)); } } }