// 删除页逻辑,不仅要显示删除,同时点数也要删除;
        // 目前删除的逻辑:将当前页和序号页分离。this.nCurPageSortIndex是序号,nViewIndex是创建的真是当前页,储存到数据库的索引,会增大到int最大值
        public void SetDeletePage(ref cmd_Entity_Talent_Page_Detele cmdPointDelete)
        {
            int nDeletePageDataIndex = GetDataIndex(nCurPageSortIndex);
            var nMaxIndex            = nMaxSortIndex;
            int nNextIndex           = 0;

            DeleteTalentPagePointsInfo(this.nCurPageSortIndex);

            if (this.nCurPageSortIndex == nMaxIndex)
            {
                nNextIndex = nCurPageSortIndex - 1;
            }
            else if (this.nCurPageSortIndex < nMaxIndex)
            {
                nNextIndex = nCurPageSortIndex;
            }
            if (nNextIndex != 0)
            {
                SetCurPageIndex(nNextIndex);
            }

            nMaxSortIndex--;
            cmdPointDelete.nCurTalentPage = nDeletePageDataIndex;
            return;
        }
Exemple #2
0
        public void SetDeleteCurPage()
        {
            cmd_Entity_Talent_Page_Detele cmdPointDelete = new cmd_Entity_Talent_Page_Detele();

            LogicDataCenter.talentPageDataManager.SetDeletePage(ref cmdPointDelete);
            EntityEventHelper.Instance.SendCommand <cmd_Entity_Talent_Page_Detele>(EntityFactory.MainHeroID, EntityLogicDef.ENTITY_CMD_BEGIN_TALENT_PAGE_DELETE, ref cmdPointDelete);

            GetViewDataAndShow();
        }
Exemple #3
0
    public void OnTalentPagePointsDelete(int nPageIndex)
    {
        this.dTalentPageInfo.Remove(nPageIndex);
        cmd_Entity_Talent_Page_Detele cmdPointDelete = new cmd_Entity_Talent_Page_Detele();

        cmdPointDelete.nCurTalentPage = nPageIndex;

        IntPtrHelper helper = new IntPtrHelper();

        IntPtr ptr = helper.toPtr <cmd_Entity_Talent_Page_Detele>(ref cmdPointDelete);
        int    len = Marshal.SizeOf(cmdPointDelete);

        GameLogicAPI.onEntityEvent(EntityFactory.MainHeroID, (int)EntityLogicDef.ENTITY_CMD_BEGIN_TALENT_PAGE_DELETE, len, "", ptr, len);
    }