public void Apply_Terrain() { clsMouseOver.clsOverTerrain mouseOverTerrain = this.GetMouseOverTerrain(); if (mouseOverTerrain != null) { clsMap.clsApplyVertexTerrain tool = new clsMap.clsApplyVertexTerrain { Map = this.Map, VertexTerrain = modProgram.SelectedTerrain }; modProgram.TerrainBrush.PerformActionMapVertices(tool, mouseOverTerrain.Vertex); this.Map.Update(); this.MapView.DrawViewLater(); } }
public void Apply_Terrain() { clsMouseOver.clsOverTerrain MouseOverTerrain = GetMouseOverTerrain(); if ( MouseOverTerrain == null ) { return; } clsMap.clsApplyVertexTerrain ApplyVertexTerrain = new clsMap.clsApplyVertexTerrain(); ApplyVertexTerrain.Map = Map; ApplyVertexTerrain.VertexTerrain = App.SelectedTerrain; App.TerrainBrush.PerformActionMapVertices(ApplyVertexTerrain, MouseOverTerrain.Vertex); Map.Update(); MapViewControl.DrawViewLater(); }