public static byte[] fatpvs = new byte[65536 / 8]; // 32767 is MAX_MAP_LEAFS /* * ============================================================================= * * Encode a client frame onto the network channel * * ============================================================================= */ /** * Writes a delta update of an entity_state_t list to the message. */ private static void SV_EmitPacketEntities(client_frame_t from, client_frame_t to, sizebuf_t msg) { entity_state_t oldent = null, newent = null; int oldindex, newindex; int oldnum, newnum; int from_num_entities; int bits; MSG.WriteByte(msg, Defines.svc_packetentities); if (from == null) { from_num_entities = 0; } else { from_num_entities = from.num_entities; } newindex = 0; oldindex = 0; while (newindex < to.num_entities || oldindex < from_num_entities) { if (newindex >= to.num_entities) { newnum = 9999; } else { newent = SV_INIT.svs.client_entities[(to.first_entity + newindex) % SV_INIT.svs.num_client_entities]; newnum = newent.number; } if (oldindex >= from_num_entities) { oldnum = 9999; } else { oldent = SV_INIT.svs.client_entities[(from.first_entity + oldindex) % SV_INIT.svs.num_client_entities]; oldnum = oldent.number; } if (newnum == oldnum) { // delta update from old position // because the force parm is false, this will not result // in any bytes being emited if the entity has not changed at // all note that players are always 'newentities', this updates // their oldorigin always // and prevents warping MSG.WriteDeltaEntity(oldent, newent, msg, false, newent.number <= SV_MAIN.maxclients.value); oldindex++; newindex++; continue; } if (newnum < oldnum) { // this is a new entity, send it from the baseline MSG.WriteDeltaEntity(SV_INIT.sv.baselines[newnum], newent, msg, true, true); newindex++; continue; } if (newnum > oldnum) { // the old entity isn't present in the new message bits = Defines.U_REMOVE; if (oldnum >= 256) { bits |= Defines.U_NUMBER16 | Defines.U_MOREBITS1; } MSG.WriteByte(msg, bits & 255); if ((bits & 0x0000ff00) != 0) { MSG.WriteByte(msg, (bits >> 8) & 255); } if ((bits & Defines.U_NUMBER16) != 0) { MSG.WriteShort(msg, oldnum); } else { MSG.WriteByte(msg, oldnum); } oldindex++; continue; } } MSG.WriteShort(msg, 0); // end of packetentities }
/** * Writes the status of a player to a client system. */ private static void SV_WritePlayerstateToClient(client_frame_t from, client_frame_t to, sizebuf_t msg) { // ptr player_state_t ps, ops; // mem player_state_t dummy; ps = to.ps; if (from == null) { //memset (dummy, 0, sizeof(dummy)); dummy = new(); ops = dummy; } else { ops = @from.ps; } // determine what needs to be sent var pflags = 0; if (ps.pmove.pm_type != ops.pmove.pm_type) { pflags |= Defines.PS_M_TYPE; } if (ps.pmove.origin[0] != ops.pmove.origin[0] || ps.pmove.origin[1] != ops.pmove.origin[1] || ps.pmove.origin[2] != ops.pmove.origin[2]) { pflags |= Defines.PS_M_ORIGIN; } if (ps.pmove.velocity[0] != ops.pmove.velocity[0] || ps.pmove.velocity[1] != ops.pmove.velocity[1] || ps.pmove.velocity[2] != ops.pmove.velocity[2]) { pflags |= Defines.PS_M_VELOCITY; } if (ps.pmove.pm_time != ops.pmove.pm_time) { pflags |= Defines.PS_M_TIME; } if (ps.pmove.pm_flags != ops.pmove.pm_flags) { pflags |= Defines.PS_M_FLAGS; } if (ps.pmove.gravity != ops.pmove.gravity) { pflags |= Defines.PS_M_GRAVITY; } if (ps.pmove.delta_angles[0] != ops.pmove.delta_angles[0] || ps.pmove.delta_angles[1] != ops.pmove.delta_angles[1] || ps.pmove.delta_angles[2] != ops.pmove.delta_angles[2]) { pflags |= Defines.PS_M_DELTA_ANGLES; } if (ps.viewoffset[0] != ops.viewoffset[0] || ps.viewoffset[1] != ops.viewoffset[1] || ps.viewoffset[2] != ops.viewoffset[2]) { pflags |= Defines.PS_VIEWOFFSET; } if (ps.viewangles[0] != ops.viewangles[0] || ps.viewangles[1] != ops.viewangles[1] || ps.viewangles[2] != ops.viewangles[2]) { pflags |= Defines.PS_VIEWANGLES; } if (ps.kick_angles[0] != ops.kick_angles[0] || ps.kick_angles[1] != ops.kick_angles[1] || ps.kick_angles[2] != ops.kick_angles[2]) { pflags |= Defines.PS_KICKANGLES; } if (ps.blend[0] != ops.blend[0] || ps.blend[1] != ops.blend[1] || ps.blend[2] != ops.blend[2] || ps.blend[3] != ops.blend[3]) { pflags |= Defines.PS_BLEND; } if (ps.fov != ops.fov) { pflags |= Defines.PS_FOV; } if (ps.rdflags != ops.rdflags) { pflags |= Defines.PS_RDFLAGS; } if (ps.gunframe != ops.gunframe) { pflags |= Defines.PS_WEAPONFRAME; } pflags |= Defines.PS_WEAPONINDEX; // write it MSG.WriteByte(msg, Defines.svc_playerinfo); MSG.WriteShort(msg, pflags); // write the pmove_state_t if ((pflags & Defines.PS_M_TYPE) != 0) { MSG.WriteByte(msg, ps.pmove.pm_type); } if ((pflags & Defines.PS_M_ORIGIN) != 0) { MSG.WriteShort(msg, ps.pmove.origin[0]); MSG.WriteShort(msg, ps.pmove.origin[1]); MSG.WriteShort(msg, ps.pmove.origin[2]); } if ((pflags & Defines.PS_M_VELOCITY) != 0) { MSG.WriteShort(msg, ps.pmove.velocity[0]); MSG.WriteShort(msg, ps.pmove.velocity[1]); MSG.WriteShort(msg, ps.pmove.velocity[2]); } if ((pflags & Defines.PS_M_TIME) != 0) { MSG.WriteByte(msg, ps.pmove.pm_time); } if ((pflags & Defines.PS_M_FLAGS) != 0) { MSG.WriteByte(msg, ps.pmove.pm_flags); } if ((pflags & Defines.PS_M_GRAVITY) != 0) { MSG.WriteShort(msg, ps.pmove.gravity); } if ((pflags & Defines.PS_M_DELTA_ANGLES) != 0) { MSG.WriteShort(msg, ps.pmove.delta_angles[0]); MSG.WriteShort(msg, ps.pmove.delta_angles[1]); MSG.WriteShort(msg, ps.pmove.delta_angles[2]); } // write the rest of the player_state_t if ((pflags & Defines.PS_VIEWOFFSET) != 0) { MSG.WriteChar(msg, ps.viewoffset[0] * 4); MSG.WriteChar(msg, ps.viewoffset[1] * 4); MSG.WriteChar(msg, ps.viewoffset[2] * 4); } if ((pflags & Defines.PS_VIEWANGLES) != 0) { MSG.WriteAngle16(msg, ps.viewangles[0]); MSG.WriteAngle16(msg, ps.viewangles[1]); MSG.WriteAngle16(msg, ps.viewangles[2]); } if ((pflags & Defines.PS_KICKANGLES) != 0) { MSG.WriteChar(msg, ps.kick_angles[0] * 4); MSG.WriteChar(msg, ps.kick_angles[1] * 4); MSG.WriteChar(msg, ps.kick_angles[2] * 4); } if ((pflags & Defines.PS_WEAPONINDEX) != 0) { MSG.WriteByte(msg, ps.gunindex); } if ((pflags & Defines.PS_WEAPONFRAME) != 0) { MSG.WriteByte(msg, ps.gunframe); MSG.WriteChar(msg, ps.gunoffset[0] * 4); MSG.WriteChar(msg, ps.gunoffset[1] * 4); MSG.WriteChar(msg, ps.gunoffset[2] * 4); MSG.WriteChar(msg, ps.gunangles[0] * 4); MSG.WriteChar(msg, ps.gunangles[1] * 4); MSG.WriteChar(msg, ps.gunangles[2] * 4); } if ((pflags & Defines.PS_BLEND) != 0) { MSG.WriteByte(msg, ps.blend[0] * 255); MSG.WriteByte(msg, ps.blend[1] * 255); MSG.WriteByte(msg, ps.blend[2] * 255); MSG.WriteByte(msg, ps.blend[3] * 255); } if ((pflags & Defines.PS_FOV) != 0) { MSG.WriteByte(msg, ps.fov); } if ((pflags & Defines.PS_RDFLAGS) != 0) { MSG.WriteByte(msg, ps.rdflags); } // send stats var statbits = 0; for (var i = 0; i < Defines.MAX_STATS; i++) { if (ps.stats[i] != ops.stats[i]) { statbits |= 1 << i; } } MSG.WriteLong(msg, statbits); for (var i = 0; i < Defines.MAX_STATS; i++) { if ((statbits & (1 << i)) != 0) { MSG.WriteShort(msg, ps.stats[i]); } } }