// ================================================================ // // 로컬 플레이어 만들기. public void createLocalPlayer(int account_global_index) { if (this.players.Count == 0) { AccountData account_data = AccountManager.get().getAccountData(account_global_index); string avator_name = "Player_" + account_data.avator_id; chrBehaviorLocal local_player = CharacterRoot.getInstance().createPlayerAsLocal(avator_name).GetComponent <chrBehaviorLocal>(); local_player.control.local_index = 0; local_player.control.global_index = account_global_index; local_player.position_in_formation = this.getInFormationOffset(account_global_index); SHOT_TYPE shot_type = GlobalParam.get().shot_type[account_global_index]; local_player.changeBulletShooter(shot_type); this.players.Add(local_player); } }
public override void initializeMap(GameRoot game_root) { MapCreator map_creator = MapCreator.get(); PartyControl party_control = PartyControl.get(); map_creator.setRoomNum(1, 1); // Floor 루트 생성. map_creator.floor_root_go = new GameObject("Floor"); // 무기 선택 플로어에서는 방의 블록을 3 x 4로 변경. map_creator.setRoomGridNum(3, 4); // 방 만들기. RoomController room = map_creator.createRoomFloor(new Map.RoomIndex(0, 0)); // 더미 방 만들기. RoomController vacancy = map_creator.createVacancy(new Map.RoomIndex(0, -1)); // 방 구분 벽 만들기. map_creator.createRoomWall(); // 외벽 만들기. GameObject outer_walls = map_creator.createOuterWalls(); // 플로어 이동 도어를 하나만 만든다. map_creator.createFloorDoor(new Map.RoomIndex(0, 0), new Map.BlockIndex(1, 3), Map.EWSN.NORTH); // ---------------------------------------------------------------- // Renderer[] renderers = outer_walls.GetComponentsInChildren <Renderer>(); foreach (var render in renderers) { render.material.shader = this.map_shader; } // renderers = vacancy.GetComponentsInChildren <Renderer>(); foreach (var render in renderers) { render.material.shader = this.map_shader; } renderers = room.GetComponentsInChildren <Renderer>(); foreach (var render in renderers) { render.material.shader = this.map_shader; } // ---------------------------------------------------------------- // // 무 아저씨. chrController kabusan = CharacterRoot.get().createNPC("NPC_Kabu_San"); kabusan.cmdSetPositionAnon(chrBehaviorKabu.getStayPosition()); kabusan.cmdSetDirectionAnon(chrBehaviorKabu.getStayDirection()); // ---------------------------------------------------------------- // // 로컬 플레이어. party_control.createLocalPlayer(GlobalParam.getInstance().global_account_id); chrBehaviorLocal player = PartyControl.get().getLocalPlayer(); player.control.cmdSetPositionAnon(new Vector3(0.0f, 0.0f, -9.0f)); player.changeBulletShooter(SHOT_TYPE.EMPTY); // ---------------------------------------------------------------- // // 아이템 생성. this.generateItems(game_root); party_control.setCurrentRoom(room); ItemWindow.get().setActive(false); }