// ================================================================ // // MonoBehaviour에서 상속. void Start() { // 말풍선. this.balloon = this.gameObject.AddComponent <chrBalloon>(); // 대미지를 먹었을 때 효과(임시). this.damage_effect = new DamageEffect(this.gameObject); // 애니메이션 컴포넌트를 찾아둔다. this.anim_player = this.transform.GetComponentInChildren <Animation>(); if (this.anim_player != null) { this.anim_player.cullingType = AnimationCullingType.AlwaysAnimate; } this.current_motion.name = ""; this.current_motion.layer = -1; this._start(); this.behavior.start(); this.previous_position = this.transform.position; }
// ================================================================ // // MonoBehaviour에서 상속. void Start() { // 말풍선. this.balloon = this.gameObject.AddComponent<chrBalloon>(); // 대미지를 먹었을 때 효과(임시). this.damage_effect = new DamageEffect(this.gameObject); // 애니메이션 컴포넌트를 찾아둔다. this.anim_player = this.transform.GetComponentInChildren<Animation>(); if (this.anim_player != null) { this.anim_player.cullingType = AnimationCullingType.AlwaysAnimate; } this.current_motion.name = ""; this.current_motion.layer = -1; this._start(); this.behavior.start(); this.previous_position = this.transform.position; }