void Start() { sendBack = false; player = this.gameObject; chaseTransScript = GameObject.Find ("BGM").GetComponent<chaseTransition>(); // get chase music transition script playerScript = player.GetComponent<TemporaryMovement>(); checkpointNumber = 0; // No checkpoint has pass through yet, therefore 0 }
void Start() { maxColor.a = colorAlpha; color.a = colorAlpha; minColor.a = colorAlpha; rend = GetComponent<Renderer>(); radius = startRadius; sniff = GetComponent<AudioSource>(); chaseTransScript = GameObject.Find ("BGM").GetComponent<chaseTransition>(); detectionTimer = defaultDetectionRange; particle = GetComponent<ParticleSystem>(); }
void Start() { chaseTransScript = GameObject.Find("BGM").GetComponent<chaseTransition>(); range = startRange; width = startWidth; height = startHeight; if (this.transform.parent.GetComponent<enemyPathfinding>() != null) { script = this.transform.parent.GetComponent<enemyPathfinding>(); } if (this.transform.parent.GetComponent<fatDogAi>() != null) { scriptFatDog = this.transform.parent.GetComponent<fatDogAi>(); } if (transform.parent.GetComponent<huntingDog>() != null) { scriptHuntingDog = transform.parent.GetComponent<huntingDog>(); } parent = this.transform.parent; //if (transform.localScale.x < width || transform.localScale.x > width) //{ transform.localScale = new Vector3(width, height, range); //} }