////装备相关////// public void playerAddEquipment(GameObject player, GameObject item) { charlogic charLogic = player.GetComponent <charlogic> (); if (charLogic.equipItem(item)) { monsterbaselogic baseLogic = item.GetComponent <monsterbaselogic> (); baseLogic.destroy(); } }
//捡道具 private void eatItem(GameObject player, GameObject item) { //Debug.Log ("mapLogic eatItem"); charlogic charLogic = player.GetComponent <charlogic> (); if (charLogic.grapItem(item.gameObject)) { monsterbaselogic baseLogic = item.GetComponent <monsterbaselogic> (); baseLogic.destroy(); } }