public void StartDialog() { replId = 0; if (talkCanv == null) { _c = characterctrl.it; talkCanv = _c.answerObj; allAnswTexts = _c.answerTexts; } _c.talker = this; SetActiveButton(false); for (int i = 0; i < allAnswTexts.Length; i++) { textObjects[i] = allAnswTexts[i].gameObject; } NextTalking(); }
void Start() { ctrl = characterctrl.it; }
void OnEnable() { me = this; ctrl = characterctrl.it; }