void OnTriggerEnter2D(Collider2D other) { attacked = true; if (other.gameObject.tag == "Player") { if(attacked && allive && TimeToAttack) { EnSCR.audio.Play(); playerSCR = other.GetComponent<characterControllerScript>(); playerSCR.TakeDmg(dmg); attacked = false; EnSCR.attack = false; } //Debug.Log("WOW!"); } }
void OnTriggerEnter2D(Collider2D other) { attacked = true; if (other.gameObject.tag == "Player") { if (attacked && allive && TimeToAttack) { EnSCR.audio.Play(); playerSCR = other.GetComponent <characterControllerScript>(); playerSCR.TakeDmg(dmg); attacked = false; EnSCR.attack = false; } //Debug.Log("WOW!"); } }
void OnTriggerEnter2D(Collider2D other) { //DestroyObject (this); //Debug.Log ("boob bay"); if (other.gameObject.tag == "Player") { hit = true; player = other.GetComponent <characterControllerScript>(); player.TakeDmg(3); //var shotTransform = Instantiate(boooom) as Transform; //shotTransform.position = transform.position; DestroyObject(gameObject, 0.01f); } if (other.gameObject.tag == "ground") { hit = true; DestroyObject(gameObject, 0.01f); //Destroy(this); } }