void changeTarget() { TargetHelth = Target.GetComponent <charHealth>(); TargetCharMove = Target.GetComponent <charMove>(); TargetFightManager = Target.GetComponent <fightmanager2>(); SelfHelth = GetComponent <charHealth>(); SelfWayPoints = GetComponent <charWayPoints>(); SelfCharMove = GetComponent <charMove>(); SelfFightManager = GetComponent <fightmanager2>(); }
void Start() { CM = GetComponent <charMove>(); CGT = GetComponent <charGoTo>(); SV = GetComponent <serializedVector>(); CWP = GetComponent <charWayPoints>(); SWP = GetComponent <serializedWayPoints>(); _doStartGoToWayPoints(wayPoints, wayPointsCurrsor); }