Exemple #1
0
    public void LoadShip(string prefab_name, string object_name)
    {
        GameObject Ship = Instantiate(Resources.Load(prefab_name, typeof(GameObject)), this.gameObject.transform) as GameObject;
        channel    s    = Ship.GetComponent <channel>();

        Ship.GetComponent <puppet>().InitTransform(Ship.transform.localPosition, Ship.transform.localRotation);// rotation);
        network n      = GameObject.FindObjectOfType <network>();
        int     unikID = 1;

        if (!Channel.GetNetwork().IsClient())
        {
            unikID = GetComponent <server>().GetFreeID();
        }
        int t = n.AddGameObjectToChannel(Ship, unikID);

        s.SetNetwork(n);
        s.SetChannel(t);
        Channel.RegisterEntity(Ship, s.GetChannel());
        object_name += "_" + t;
        Ship.name    = object_name;
        Ship.GetComponent <ship>().Init(this.gameObject);
        ShipList[s.GetChannel()] = Ship;
    }
Exemple #2
0
    public void SpawnPlayer(int contID, bool IsClient, bool ownPlayer, Vector3 position, Quaternion rotation, float time)
    {
        Vector3    re     = rotation.eulerAngles;
        GameObject Player = Instantiate(Resources.Load("Prefabs/Player", typeof(GameObject)), transform) as GameObject;

        Player.transform.localPosition = position;
        Player.transform.localRotation = rotation;
        Channel.RegisterEntity(Player, contID);
        if (IsClient && ownPlayer)
        {
            Transform t = Player.transform.FindChild("Camera");
            myCam = t.gameObject;
            t.gameObject.SetActive(true);
            Player.AddComponent <puppetcontrol>();
            Player.GetComponent <puppet>().InitTransform(position, rotation);// rotation);
            puppetcontrol f = Player.GetComponent <puppetcontrol>();
            f.SetChannel(Channel);
//            f.AddObjectToInteract(this.gameObject);
            GameObject GUI = GameObject.Find("GUI");
            if (GUI != null)
            {
                GUI.GetComponent <gui>().PushUserInterface(Player);
            }
        }
        else
        {
            Player.AddComponent <puppet>();
            Player.GetComponent <puppet>().InitTransform(position, rotation);// rotation);
        }
        Player.GetComponent <puppet>().SetTransform(position, rotation, puppet.trans_flag_position | puppet.trans_flag_rotation, time);
        if (Player)
        {
            Debug.Log("Enter Ship (" + Channel.GetChannel() + ")" + " player " + contID + " pos: " + position + " rot:" + re.x + "," + re.y + "," + re.z);
        }

        if (IsClient == false)
        {
            network_data.create_player m = new network_data.create_player();
            m.set(contID, Channel.GetChannel());
            m.position = position;
            m.rotation = rotation;
            byte[] data = network_utils.nData.Instance.SerializeMsg <network_data.create_player>(m);
            Channel.SendToChannel(ref data);

            List <byte[]>         datalist = new List <byte[]>();
            IDictionaryEnumerator r        = Channel.FirstEntity();
            while (r.MoveNext())
            {
                if (contID != (int)r.Key)
                {
                    m.set((int)r.Key, Channel.GetChannel());
                    m.position = ((GameObject)r.Value).transform.localPosition;
                    m.rotation = ((GameObject)r.Value).transform.localRotation;
                    byte[] data1 = network_utils.nData.Instance.SerializeMsg <network_data.create_player>(m);
                    Channel.GetNetwork().Send(contID, data1);
                }
            }
            foreach (KeyValuePair <int, trigger> j in Triggers)
            {
                trigger t = (trigger)j.Value;
                t.SendTriggerTo(contID);
            }
        }
    }