public void testChangeID() { change c = new change(); c.changeID = 999; Assert.AreEqual(999, c.changeID); }
public void testChangeSummary() { change c = new change(); c.changeSummary = "test"; Assert.AreEqual("test", c.changeSummary); }
public void testProjectID() { change c = new change(); c.projectID = 999; Assert.AreEqual(999, c.projectID); }
public static void Main() { change c = new change(); int [] myarray = new int[3] { 1, 2, 3 }; Console.WriteLine("---- modifyメソッド実行前 ----"); int i = 0; foreach (int x in myarray) { Console.WriteLine("myarray[{0}] = {1}", i, x); i++; } c.modify(myarray); Console.WriteLine("---- modifyメソッド実行前 ----"); i = 0; foreach (int x in myarray) { Console.WriteLine("myarray[{0}] = {1}", i, x); i++; } }
// Update is called once per frame void Update() { filter_set = filter.GetComponent <filter> (); change_music = filter.GetComponent <change> (); this.acceleration = Input.acceleration; this.compass = Input.compass; this.gyro = Input.gyro.attitude; }
public void testDateCreated() { change c = new change(); DateTime dt = DateTime.Now; c.dateCreated = dt; Assert.IsNotNull(dt); Assert.AreEqual(dt, c.dateCreated); }
public ShowFormInfo(Form formToHide, Form formToShow, int step, int sleepTime) { this.formToHide = formToHide; this.formToShow = formToShow; this.step = step; this.sleepTime = sleepTime; changeHide = new change(setStepHide); changeShow = new change(setStepShow); }
public static void addToHistory(int uID, int pID, string CSUM) { DateTime now = System.DateTime.Now; change tempChange = new change() { projectID = pID, userID = uID, changeSummary = CSUM, dateCreated = now, }; Entities db = new Entities(); db.changes.Add(tempChange); db.SaveChanges(); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Z) && Undo.Count != 0) { change c = Undo[Undo.Count - 1]; if (c.action == Act.Place) { Undo.Remove(c); c.obj.SetActive(false); Redo.Add(c); } if (c.action == Act.Edit) { Undo.Remove(c); Vector3 tmpPos; Quaternion tmpRot; tmpPos = c.obj.transform.position; tmpRot = c.obj.transform.rotation; c.obj.transform.position = c.position; c.obj.transform.rotation = c.rotation; c.rotation = tmpRot; c.position = tmpPos; Redo.Add(c); } if (c.action == Act.Delete) { c.obj.transform.position = c.position; c.obj.transform.rotation = c.rotation; c.obj.SetActive(true); Undo.Remove(c); Redo.Add(c); } GameObject.Find("Grid").GetComponent <Grid>().update = true; } else if (Input.GetKeyDown(KeyCode.Y) && Redo.Count != 0) { change c = Redo[Redo.Count - 1]; if (c.action == Act.Place) { Redo.Remove(c); c.obj.SetActive(true); Undo.Add(c); } if (c.action == Act.Edit) { Redo.Remove(c); Vector3 tmpPos; Quaternion tmpRot; tmpPos = c.obj.transform.position; tmpRot = c.obj.transform.rotation; c.obj.transform.position = c.position; c.obj.transform.rotation = c.rotation; c.rotation = tmpRot; c.position = tmpPos; Undo.Add(c); } if (c.action == Act.Delete) { c.obj.SetActive(false); Redo.Remove(c); Undo.Add(c); } } }
public void addChange(change c) { Undo.Add(c); Redo.Clear(); }
var (change, cell, runs) = args;