Exemple #1
0
    // Use this for initialization
    void Start()
    {
        health_text.text = "Health: " + health_value.ToString();

        if (is_person && GameObject.FindWithTag("Not_Destroyed"))
        {
            if (SceneManager.GetActiveScene().name == "Tutorial_Board")
            {
                our_cards = gameObject.GetComponent <card_library>();
            }
            else
            {
                our_cards = GameObject.FindWithTag("Not_Destroyed").GetComponent <deck_holder>().the_deck;
            }
        }
        else
        {
            our_cards = gameObject.GetComponent <card_library>();
        }


        for (int counter = 0; counter < starting_hand_size; counter++)
        {
            draw_card(false);
        }
    }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        spawnable_cards = gameObject.GetComponent <card_library>();
        draft_cam       = Camera.main;

        time_text.text = draft_time.ToString("#0.0") + " Seconds Remaining!";
    }
Exemple #3
0
 // Use this for initialization
 void Start()
 {
     the_deck       = gameObject.GetComponent <card_library>();
     deck_size.text = the_deck.master_card_list.Count.ToString() + " Cards";
 }