// Use this for initialization void Start() { //ゲームコントロールスクリプトの取得 var go = GameObject.Find("GameControl"); Camera2DControl = go.GetComponent<camera2d>(); //初期位置を保存 pos = transform.position; }
// Use this for initialization void Start() { Destroy (gameObject, 3.0f); //ゲームコントロールスクリプトの取得 var go = GameObject.Find("GameControl"); Camera2DControl = go.GetComponent<camera2d>(); //初期位置を保存 pos = transform.position; Update (); //座標尾更新するのに1ど呼ぶ }
// Use this for initialization void Start() { var go = GameObject.Find("GameControl"); Camera2DControl = go.GetComponent<camera2d>(); background_front = GameObject.Find("backgrounds_front"); background_center = GameObject.Find("background_center"); background_back = GameObject.Find("backgroung_back"); background_front.transform.position = new Vector3(-81.08362f, -53.67706f, 169.4585f); background_center.transform.position = new Vector3(-48.76801f, 227.8253f, 119.4256f); background_back.transform.position = new Vector3(-81.75049f, 237.6096f, 405.6156f); background_front_initpos = background_front.transform.position; background_center_initpos = background_center.transform.position; background_back_initpos = background_back.transform.position; }
// Use this for initialization void Start() { //ゲームコントロールスクリプトの取得 { var go = GameObject.Find("GameControl"); GameControl = go.GetComponent<gamemain>(); Camera2DControl = go.GetComponent<camera2d>(); effectcontrol = go.GetComponent<effect_control>(); } { var go = GameObject.Find("SoundContrlo"); soundcontrol = go.GetComponent<sound>(); } { //プレイヤーのgameobjectから動作を判断する var go = GameObject.Find("character_template_3head_Control"); playercntrol = go.GetComponent<player>(); } }
// Use this for initialization void Start() { //繧イ繝シ繝?繧ウ繝ウ繝医Ο繝シ繝ォ繧ケ繧ッ繝ェ繝励ヨ縺ョ蜿門セ? var go = GameObject.Find("GameControl"); Camera2DControl = go.GetComponent<camera2d>(); audioSource = gameObject.GetComponent<AudioSource>(); audioSource.clip = audioClip_bgm; audioSource.loop = true; audioSource.Play(); KeyInit( ); //繧ュ繝シ蜈・蜉帛?譛溷喧 int i; for ( i = 0; i < COLLISION_MAX; i++ ) { coldisp[i] = GameObject.CreatePrimitive(PrimitiveType.Cube); coldisp[i].transform.position = new Vector3(-2000.0f, -2000.0f, 0.0f); coldisp[i].transform.localScale = new Vector3(0.0f, 0.0f, 1.0f); } }
// Use this for initialization void Start() { //ゲームコントロールスクリプトの取得 { var go = GameObject.Find("GameControl"); GameControl = go.GetComponent<gamemain>(); Camera2DControl = go.GetComponent<camera2d>(); effectcontrol = go.GetComponent<effect_control>(); } { var go = GameObject.Find("SoundContrlo"); soundcontrol = go.GetComponent<sound>(); } direction = 0; //左向き }