// Use this for initialization void Start() { timer = 0; tuner = min_tuner_value; state = GetComponent <state_script>(); rb = GetComponent <Rigidbody>(); cam = FindObjectOfType <cam_shake>(); audio = FindObjectOfType <audio_management>(); }
// Use this for initialization void Start() { shaker = GetComponent <cam_shake>(); cam = GetComponent <Camera>(); cam.fieldOfView = 130; playerHolder = FindObjectOfType <levelsetup>(); StartCoroutine(zoomIn()); spawn = FindObjectOfType <spawn_script>(); }