private void UpdateState() { if (m_cabinetHp > m_stateDamageValues[0]) { m_myState = cabinteState.Healthy; } else if (m_cabinetHp > m_stateDamageValues[1]) { m_myState = cabinteState.Damaged; } else if (m_cabinetHp > m_stateDamageValues[2]) { m_myState = cabinteState.SeverlyDamaged; } else if (m_cabinetHp == m_stateDamageValues[3]) { m_myState = cabinteState.Dead; } }
private void Start() { m_myState = cabinteState.Healthy; m_myRender = GetComponent <Renderer> () as Renderer; }