public void Start()
    {
        c_controllerList = GameObject.Find("GameControllerManager").GetComponent <c_ControllerList>();
        if (c_controllerList == null)
        {
            return;
        }

        m_objectList = GameObject.Find("GameObjectManger").GetComponent <m_ObjectList>();
        if (m_objectList == null)
        {
            return;
        }

        m_unitObject = transform.gameObject;
        if (m_unitObject == null)
        {
            return;
        }

        m_unitType = m_unitObject.transform.GetComponent <Creature_p>();
        if (m_unitType == null)
        {
            return;
        }

        sightCollsion = m_unitObject.transform.FindChild("0_Sight").GetComponent <Sight_Collider_Check>();
        if (sightCollsion == null)
        {
            return;
        }
    }
    public void Start()
    {
        c_controllerList = GameObject.Find("GameControllerManager").GetComponent <c_ControllerList>();
        if (c_controllerList == null)
        {
            return;
        }

        m_objectList = GameObject.Find("GameObjectManger").GetComponent <m_ObjectList>();
        if (m_objectList == null)
        {
            return;
        }

        m_scvObject = transform.gameObject;
        if (m_scvObject == null)
        {
            return;
        }

        m_scvType = m_scvObject.transform.GetComponent <Creature_p>();
        if (m_scvType == null)
        {
            return;
        }
    }
    public void Start()
    {
        c_controllerList = GameObject.Find("GameControllerManager").GetComponent <c_ControllerList>();
        if (c_controllerList == null)
        {
            return;
        }

        m_objectList = GameObject.Find("GameObjectManger").GetComponent <m_ObjectList>();
        if (m_objectList == null)
        {
            return;
        }

        m_heroUnitObject = transform.gameObject;
        if (m_heroUnitObject == null)
        {
            return;
        }

        m_heroUnitType = m_heroUnitObject.transform.GetComponent <Creature_p>();
        if (m_heroUnitType == null)
        {
            return;
        }

        m_mapcreater = FindObjectOfType(typeof(MapCreater)) as MapCreater;
        if (m_mapcreater == null)
        {
            return;
        }
    }
Exemple #4
0
    /*
     * private List<Transform> m_EnemyRangeList = new List<Transform>();
     * public List<Transform> GetEnemyList()
     * {
     *      return m_EnemyRangeList;
     * }
     *
     * public void DeletEneyList(int index)
     * {
     *      m_EnemyRangeList.RemoveAt(index);
     * }
     *
     * private List<Transform> m_UserRangeList = new List<Transform>();
     * public List<Transform> GetUserList()
     * {
     *      return m_UserRangeList;
     * }
     * public void DeletUserList(int index)
     * {
     *      m_UserRangeList.RemoveAt(index);
     * }
     */
    void Start()
    {
        c_controllerList = GameObject.Find("GameControllerManager").GetComponent <c_ControllerList>();
        m_unitObject     = transform.parent.gameObject;
        if (m_unitObject == null)
        {
            return;
        }
        m_unitType = m_unitObject.transform.GetComponent <Creature_p>();
        if (m_unitObject == null)
        {
            return;
        }

        //c_controllerList.GetEventController().OnCollisionEvent += RangeCollisionEventCheck;
    }
 void Start()
 {
     c_controllerList = GameObject.Find("GameControllerManager").GetComponent <c_ControllerList>();
     if (c_controllerList == null)
     {
         return;
     }
     m_unitObject = transform.parent.gameObject;
     if (m_unitObject == null)
     {
         return;
     }
     m_unitType = m_unitObject.transform.GetComponent <Creature_p>();
     if (m_unitType == null)
     {
         return;
     }
 }
    void Start()
    {
        c_controllerList = GameObject.Find("GameControllerManager").GetComponent <c_ControllerList>();
        if (c_controllerList == null)
        {
            return;
        }

        m_objectList = GameObject.Find("GameObjectManger").GetComponent <m_ObjectList>();
        if (m_objectList == null)
        {
            return;
        }

        m_unitType = FindObjectOfType(typeof(Creature_p)) as Creature_p;
        if (m_unitType == null)
        {
            return;
        }
    }