//Calls reset() and start() public virtual void reset() { _level = 1; /* Go back to the first level. If you've changed the furniture of the * world at higher levels, you'll need to put that stuff back as well. */ _pplayer.reset(); seedCritters(); _pbiota.processServiceRequests(); //Do this here to double check that the adds from a possibly overloaded seedCritters take effect. }